#pragma once #include "Element.hpp" #include namespace GUIStuff { class TextParagraph : public Element { public: TextParagraph(GUIManager& gui); void layout(const Clay_ElementId& id, std::unique_ptr paragraph, float width); virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) override; private: std::unique_ptr data; }; }