#include "BrushTool.hpp" #include #include "../TimePoint.hpp" #include "../DrawComponents/DrawBrushStroke.hpp" #include "../GUIStuff/GUIManager.hpp" #include "../SharedTypes.hpp" #include "../Server/CommandList.hpp" #include "DrawingProgram.hpp" #include "../MainProgram.hpp" #include #define VEL_SMOOTH_MIN 0.6 #define VEL_SMOOTH_MAX 1.0 #define MINIMUM_DISTANCE_TO_NEXT_POINT 0.002f BrushTool::BrushTool(DrawingProgram& initDrawP): drawP(initDrawP) { controls.intermediateItem = std::make_shared(); } void BrushTool::reset_tool() { commit_stroke(); controls.isDrawing = false; } bool BrushTool::extensive_point_checking(const Vector2f& newPoint) { auto& points = controls.intermediateItem->d.points; if(points.size() >= 1 && (newPoint - points[points.size() - 1].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT) return false; if(points.size() >= 2 && (newPoint - points[points.size() - 2].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT) return false; if(points.size() >= 3 && (newPoint - points[points.size() - 3].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT) return false; return true; } bool BrushTool::extensive_point_checking_back(const Vector2f& newPoint) { auto& points = controls.intermediateItem->d.points; if(points.size() >= 2 && (newPoint - points[points.size() - 2].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT) return false; if(points.size() >= 3 && (newPoint - points[points.size() - 3].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT) return false; if(points.size() >= 4 && (newPoint - points[points.size() - 4].pos).norm() < MINIMUM_DISTANCE_TO_NEXT_POINT) return false; return true; } void BrushTool::tool_update() { if(drawP.controls.cursorHoveringOverCanvas) drawP.world.main.input.hideCursor = true; if(!controls.isDrawing) controls.penSmoothingData.clear(); float averageScreenSize = (drawP.world.main.window.size.x() + drawP.world.main.window.size.y()) / 2.0f; float minVel = 0.2f * averageScreenSize; float maxVel = 3.5f * averageScreenSize; while(!controls.velocitySmoothingData.empty() && (std::chrono::steady_clock::now() - controls.velocitySmoothingData.front().t) > std::chrono::milliseconds(200)) controls.velocitySmoothingData.pop_front(); controls.velocitySmoothingData.emplace_back( drawP.world.main.input.mouse.move.norm() / drawP.world.main.deltaTime, std::chrono::steady_clock::now() ); if(drawP.world.main.input.pen.isDown && drawP.controls.leftClickHeld && drawP.world.main.toolbar.tabletOptions.pressureAffectsBrushWidth) { while(!controls.penSmoothingData.empty() && (std::chrono::steady_clock::now() - controls.penSmoothingData.front().t) > std::chrono::milliseconds(static_cast(drawP.world.main.toolbar.tabletOptions.smoothingSamplingTime * 1000.0f))) controls.penSmoothingData.pop_front(); controls.penSmoothingData.emplace_back( drawP.world.main.input.pen.pressure, std::chrono::steady_clock::now() ); float averagePressure = 0.0f; for(auto& [width, t] : controls.penSmoothingData) averagePressure += width; averagePressure /= controls.penSmoothingData.size(); controls.penWidth = averagePressure; } else if(drawP.world.main.toolbar.velocityAffectsBrushWidth) { float averageVel = 0.0f; for(auto& [width, t] : controls.velocitySmoothingData) averageVel += width; averageVel /= controls.velocitySmoothingData.size(); controls.penWidth = std::clamp((averageVel - minVel) / (maxVel - minVel), VEL_SMOOTH_MIN, VEL_SMOOTH_MAX); } else controls.penWidth = 1.0f; bool isPenDown = false; if(drawP.world.main.input.pen.isDown && drawP.controls.leftClickHeld) isPenDown = controls.penWidth != 0.0; else if(drawP.controls.leftClickHeld) isPenDown = true; if(isPenDown) { if(!controls.isDrawing) { controls.isDrawing = true; controls.intermediateItem = std::make_shared(); DrawBrushStrokePoint p; p.pos = drawP.world.main.input.mouse.pos; p.width = drawP.controls.relativeWidth * controls.penWidth; controls.prevPointUnaltered = p.pos; controls.intermediateItem->d.points.emplace_back(p); controls.intermediateItem->d.color = drawP.controls.foregroundColor; controls.intermediateItem->d.hasRoundCaps = controls.hasRoundCaps; controls.intermediateItem->coords = drawP.world.drawData.cam.c; controls.intermediateItem->lastUpdateTime = std::chrono::steady_clock::now(); uint64_t placement = drawP.components.client_list().size(); drawP.components.client_insert(placement, controls.intermediateItem); controls.intermediateItem->temp_update(drawP); controls.intermediateItem->client_send_place(drawP); // NOTE: The data isnt finallized at this point, so a BVH isn't generated for an object that you undo while youre drawing (this isnt just for brush strokes) // The fix for now is to generate a BVH for an object when you redo it drawP.add_undo_place_component(placement, controls.intermediateItem); controls.addedTemporaryPoint = false; } else { controls.intermediateItem->lastUpdateTime = std::chrono::steady_clock::now(); DrawBrushStrokePoint p; p.pos = controls.intermediateItem->coords.get_mouse_pos(drawP.world); p.width = drawP.controls.relativeWidth * controls.penWidth; if(!controls.addedTemporaryPoint) { if(extensive_point_checking(p.pos)) { controls.intermediateItem->d.points.emplace_back(p); controls.addedTemporaryPoint = true; } else controls.intermediateItem->d.points.back().width = std::max(controls.intermediateItem->d.points.back().width, p.width); } if(controls.addedTemporaryPoint) { const DrawBrushStrokePoint& prevP = controls.intermediateItem->d.points[controls.intermediateItem->d.points.size() - 2]; float distToPrev = (p.pos - prevP.pos).norm(); if(extensive_point_checking_back(p.pos)) { controls.intermediateItem->d.points.back().pos = p.pos; controls.intermediateItem->d.points.back().width = std::max(controls.intermediateItem->d.points.back().width, p.width); controls.intermediateItem->d.points[controls.intermediateItem->d.points.size() - 2].width = std::max(controls.intermediateItem->d.points[controls.intermediateItem->d.points.size() - 2].width, p.width); } if((!controls.drawingMinimumRelativeToSize && distToPrev >= 10.0) || (controls.drawingMinimumRelativeToSize && distToPrev >= drawP.controls.relativeWidth * DRAW_MINIMUM_LIMIT)) { controls.intermediateItem->d.points.back() = p; controls.addedTemporaryPoint = false; controls.intermediateItem->client_send_update_temp(drawP); if(controls.midwayInterpolation) { if(controls.intermediateItem->d.points.size() != 2) // Don't interpolate the first point controls.intermediateItem->d.points[controls.intermediateItem->d.points.size() - 2].pos = (controls.prevPointUnaltered + p.pos) * 0.5; controls.prevPointUnaltered = p.pos; } } controls.intermediateItem->temp_update(drawP); } } } else if(controls.isDrawing) { controls.isDrawing = false; commit_stroke(); } } void BrushTool::gui_toolbox() { Toolbar& t = drawP.world.main.toolbar; t.gui.push_id("brush tool"); t.gui.text_label_centered("Brush"); t.gui.checkbox_field("hasroundcaps", "Round Caps", &controls.hasRoundCaps); t.gui.slider_scalar_field("relwidth", "Size", &drawP.controls.relativeWidth, 3.0f, 40.0f); //t.gui.checkbox_field("drawminrel", "Drawing Min Relative To Size", &controls.drawingMinimumRelativeToSize); //t.gui.checkbox_field("midwayinterp", "Midway Interpolation", &controls.midwayInterpolation); t.gui.pop_id(); } void BrushTool::commit_stroke() { if(controls.intermediateItem) { if(!controls.intermediateItem->d.points.empty()) { controls.intermediateItem->client_send_update_final(drawP); controls.intermediateItem->final_update(drawP); controls.intermediateItem = nullptr; } } } void BrushTool::draw(SkCanvas* canvas, const DrawData& drawData) { if(!drawData.main->toolbar.io->hoverObstructed) { SkPaint linePaint; linePaint.setColor4f(drawP.world.main.canvasTheme.toolFrontColor); linePaint.setStroke(true); linePaint.setStrokeWidth(0.0f); float width; if(controls.isDrawing) width = drawP.controls.relativeWidth * controls.penWidth * 0.5f; else width = drawP.controls.relativeWidth * 0.5f; Vector2f pos = drawData.main->input.mouse.pos; canvas->drawCircle(pos.x(), pos.y(), width, linePaint); } }