Begin work separating selection code from rectangle select tool

This commit is contained in:
Yousef Khadadeh 2025-07-24 16:35:48 +03:00
parent 7f905f01df
commit ff1355234f
15 changed files with 386 additions and 639 deletions

View file

@ -49,7 +49,8 @@ DrawingProgram::DrawingProgram(World& initWorld):
inkDropperTool(*this),
screenshotTool(*this),
editTool(*this),
imageTool(*this)
imageTool(*this),
selection(*this)
{
components.updateCallback = [&]() {
if(&world == world.main.world.get())
@ -172,18 +173,6 @@ void DrawingProgram::parallel_loop_all_components(std::function<void(const std::
parallel_loop_container(components.client_list(), func);
}
void DrawingProgram::check_all_collisions_base(const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam) {
compCache.traverse_bvh_collision_check(checkAgainstWorld, checkAgainstCam);
}
void DrawingProgram::check_all_collisions(const SCollision::ColliderCollection<WorldScalar>& checkAgainst) {
check_all_collisions_base(checkAgainst, world.drawData.cam.c.world_collider_to_coords<SCollision::ColliderCollection<float>>(checkAgainst));
}
void DrawingProgram::check_all_collisions_transform(const SCollision::ColliderCollection<float>& checkAgainst) {
check_all_collisions_base(world.drawData.cam.c.collider_to_world<SCollision::ColliderCollection<WorldScalar>, SCollision::ColliderCollection<float>>(checkAgainst), checkAgainst);
}
std::unordered_set<ServerClientID> DrawingProgram::get_used_resources() {
std::unordered_set<ServerClientID> toRet;
for(auto& c : components.client_list())
@ -339,8 +328,6 @@ void DrawingProgram::update() {
controls.selectedTool = TOOL_SCREENSHOT;
else if(world.main.input.key(InputManager::KEY_DRAW_TOOL_EDIT).pressed)
controls.selectedTool = TOOL_EDIT;
else if(world.main.input.key(InputManager::KEY_PASTE).pressed)
rectSelectTool.paste_clipboard();
switch(controls.selectedTool) {
case TOOL_BRUSH:
@ -381,6 +368,7 @@ void DrawingProgram::update() {
check_updateable_components();
compCache.update();
selection.update();
}
void DrawingProgram::drag_drop_update() {
@ -473,7 +461,7 @@ void DrawingProgram::initialize_draw_data(cereal::PortableBinaryInputArchive& a)
parallel_loop_all_components([&](const auto& c){
c->obj->final_update(*this, false);
});
compCache.force_rebuild();
compCache.force_rebuild(components.client_list());
}
void DrawingProgram::reset_selection() {
@ -583,9 +571,10 @@ void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
else {
SkCanvas* drawProgCacheCanvas = world.main.drawProgCache.surface->getCanvas();
drawProgCacheCanvas->clear(SkColor4f{0.0f, 0.0f, 0.0f, 0.0f});
compCache.refresh_all_draw_cache(drawProgCacheCanvas, drawData);
draw_components_to_canvas(drawProgCacheCanvas, drawData, false);
compCache.refresh_all_draw_cache(drawData);
compCache.draw_components_to_canvas(drawProgCacheCanvas, drawData);
canvas->drawImage(world.main.drawProgCache.surface->makeTemporaryImage(), 0, 0);
selection.draw(canvas, drawData);
}
}
@ -622,96 +611,6 @@ void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
}
}
void DrawingProgram::draw_components_to_canvas(SkCanvas* canvas, const DrawData& drawData, bool dontUseCache, uint64_t* lastDrawnComponentPlacement) {
uint64_t lastComponentDrawn = 0;
std::vector<std::shared_ptr<DrawingProgramCache::BVHNode>> cachedNodesToDraw;
std::vector<CollabListType::ObjectInfoPtr> uncachedCompsToDraw;
compCache.traverse_bvh_run_function(drawData.cam.viewingAreaGenerousCollider, [&](const std::shared_ptr<DrawingProgramCache::BVHNode>& node, const std::vector<CollabListType::ObjectInfoPtr>& comps) {
if(!dontUseCache && node && node->drawCache && node->coords.inverseScale <= drawData.cam.c.inverseScale) {
cachedNodesToDraw.emplace_back(node);
return false;
}
for(auto& c : comps)
c->obj->calculate_draw_transform(drawData);
uncachedCompsToDraw.insert(uncachedCompsToDraw.end(), comps.begin(), comps.end());
return true;
});
std::sort(uncachedCompsToDraw.begin(), uncachedCompsToDraw.end(), [](auto& a, auto& b) {
return a->pos < b->pos;
});
std::sort(cachedNodesToDraw.begin(), cachedNodesToDraw.end(), [](auto& a, auto& b) {
return a->drawCache.value().lastDrawnComponentPlacement < b->drawCache.value().lastDrawnComponentPlacement;
});
size_t nextCacheToRender = 0;
for(auto& c : uncachedCompsToDraw) {
for(;;) {
if(nextCacheToRender >= cachedNodesToDraw.size() || c->pos < cachedNodesToDraw[nextCacheToRender]->drawCache.value().lastDrawnComponentPlacement)
break;
auto& bvhNode = cachedNodesToDraw[nextCacheToRender];
auto& drawCache = bvhNode->drawCache.value();
canvas->save();
bvhNode->coords.transform_sk_canvas(canvas, drawData);
drawCache.lastRenderTime = std::chrono::steady_clock::now();
lastComponentDrawn = std::max(lastComponentDrawn, drawCache.lastDrawnComponentPlacement);
SkPaint p;
p.setBlendMode(SkBlendMode::kSrc);
// Note, no mipmaps here. You might need to generate mipmaps in the future (withDefaultMipmaps)
canvas->drawImage(drawCache.surface->makeTemporaryImage(), 0, 0, {SkFilterMode::kLinear, SkMipmapMode::kLinear}, &p);
canvas->restore();
nextCacheToRender++;
}
c->obj->draw(canvas, drawData);
c->obj->drawSetupData.shouldDraw = false;
lastComponentDrawn = std::max(lastComponentDrawn, c->pos);
}
for(;nextCacheToRender < cachedNodesToDraw.size(); nextCacheToRender++) {
auto& bvhNode = cachedNodesToDraw[nextCacheToRender];
auto& drawCache = bvhNode->drawCache.value();
canvas->save();
bvhNode->coords.transform_sk_canvas(canvas, drawData);
drawCache.lastRenderTime = std::chrono::steady_clock::now();
lastComponentDrawn = std::max(lastComponentDrawn, drawCache.lastDrawnComponentPlacement);
SkPaint p;
p.setBlendMode(SkBlendMode::kSrc);
// Note, no mipmaps here. You might need to generate mipmaps in the future (withDefaultMipmaps)
canvas->drawImage(drawCache.surface->makeTemporaryImage(), 0, 0, {SkFilterMode::kLinear, SkMipmapMode::kLinear}, &p);
canvas->restore();
}
if(lastDrawnComponentPlacement)
*lastDrawnComponentPlacement = lastComponentDrawn;
}
Vector4f* DrawingProgram::get_foreground_color_ptr() {
return &controls.foregroundColor;
}
void DrawingProgram::draw_cache(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<DrawComponent>& lastComp) {
SkCanvas* cacheCanvas = world.main.drawProgCache.canvas;
cacheCanvas->clear(SkColor4f{0, 0, 0, 0});
parallel_loop_all_components([&](auto& c) {
c->obj->calculate_draw_transform(drawData);
});
for(auto& c : components.client_list()) {
if(c->obj == lastComp)
break;
c->obj->draw(cacheCanvas, drawData);
}
canvas->drawImage(world.main.drawProgCache.surface->makeTemporaryImage(), 0, 0);
world.main.drawProgCache.firstCompUpdate = lastComp;
world.main.drawProgCache.refresh = false;
}