New ImageResourceDisplay implementation that should decrease RAM usage
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11 changed files with 246 additions and 98 deletions
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@ -2,6 +2,9 @@
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#include <include/core/SkCanvas.h>
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#include <include/core/SkRect.h>
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#include <Eigen/Dense>
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#include "../SharedTypes.hpp"
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#include <Helpers/SCollision.hpp>
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#include "../CoordSpaceHelper.hpp"
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using namespace Eigen;
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@ -17,11 +20,12 @@ class ResourceDisplay {
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SVG
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};
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virtual void update(World& w) = 0;
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virtual bool load(ResourceManager& rMan, const std::string& fileName, const std::string& fileData) = 0;
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virtual bool load(ResourceManager& rMan, const std::string& fileName, const std::shared_ptr<std::string>& fileData) = 0;
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virtual bool update_draw() const = 0;
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virtual void draw(SkCanvas* canvas, const DrawData& drawData, const SkRect& imRect) = 0;
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virtual Vector2f get_dimensions() const = 0;
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virtual float get_dimension_scale() const = 0;
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virtual Type get_type() const = 0;
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virtual void camera_view_update(const CoordSpaceHelper& compCoords, const SCollision::AABB<WorldScalar>& compAABB, const DrawData& drawData, const SkRect& imRect);
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virtual ~ResourceDisplay();
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};
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