Brush strokes now have accurate_draw

This commit is contained in:
Yousef Khadadeh 2026-02-07 16:03:02 +03:00
parent d648350c6a
commit fd1f76520b
8 changed files with 172 additions and 9 deletions

View file

@ -3,12 +3,14 @@
#include <cereal/types/vector.hpp>
#include <limits>
#include <Eigen/Geometry>
#include "Eigen/Core"
#include "Helpers/MathExtras.hpp"
#include "../TimePoint.hpp"
#include <include/core/SkVertices.h>
#include <include/pathops/SkPathOps.h>
#include "../DrawCollision.hpp"
#include "CanvasComponentContainer.hpp"
#include "Helpers/SCollision.hpp"
#define AABB_PRECHECK_BVH_LEVELS 2
#define DEFAULT_SMOOTHNESS 5
@ -57,6 +59,82 @@ void BrushStrokeCanvasComponent::draw(SkCanvas* canvas, const DrawData& drawData
canvas->drawPath(*brushPath, paint);
else
canvas->drawPath(*brushPathLOD[mipmapLevel - 1], paint);
//SkPaint paint2;
//paint2.setColor4f(SkColor4f{1.0f, 0.0f, 0.0f, 1.0f});
//paint2.setStroke(true);
//SCollision::ColliderCollection<float> strokeObjects;
//std::vector<BrushStrokeCanvasComponentPoint> points = smooth_points(0, d.points->size() - 1, DEFAULT_SMOOTHNESS);
//create_triangles([&](Vector2f a, Vector2f b, Vector2f c) {
// strokeObjects.triangle.emplace_back(a, b, c);
// return false;
//}, points, 0, nullptr);
//strokeObjects.recalculate_bounds();
//draw_collider(canvas, drawData, strokeObjects, paint2);
}
bool BrushStrokeCanvasComponent::accurate_draw(SkCanvas* canvas, const DrawData& drawData, const CoordSpaceHelper& coords) const {
std::vector<BrushStrokeCanvasComponentPoint> points = smooth_points(0, d.points->size() - 1, DEFAULT_SMOOTHNESS);
std::vector<SkPath> pathsToDraw;
auto triangleFunc = [&](Vector2f a, Vector2f b, Vector2f c) {
SCollision::Triangle worldTri = {
coords.from_space(a),
coords.from_space(b),
coords.from_space(c)
};
auto clipListFunc = [](const std::vector<std::array<WorldVec, 3>>& clipList, const std::array<WorldVec, 2>& axisLineSegment, const std::function<bool(const WorldVec&)>& isInClippingAreaFunc) {
std::vector<std::array<WorldVec, 3>> resultList;
for(auto& t : clipList)
clip_triangle_against_axis(resultList, t, axisLineSegment, isInClippingAreaFunc);
return resultList;
};
if(SCollision::collide(worldTri.bounds, drawData.cam.viewingAreaGenerousCollider)) {
std::vector<std::array<WorldVec, 3>> clipList = {worldTri.p};
clipList = clipListFunc(clipList, {drawData.cam.viewingAreaGenerousCollider.min, drawData.cam.viewingAreaGenerousCollider.top_right()}, [&](const WorldVec& p) {
return p.y() > drawData.cam.viewingAreaGenerousCollider.min.y();
});
clipList = clipListFunc(clipList, {drawData.cam.viewingAreaGenerousCollider.max, drawData.cam.viewingAreaGenerousCollider.bottom_left()}, [&](const WorldVec& p) {
return p.y() < drawData.cam.viewingAreaGenerousCollider.max.y();
});
clipList = clipListFunc(clipList, {drawData.cam.viewingAreaGenerousCollider.min, drawData.cam.viewingAreaGenerousCollider.bottom_left()}, [&](const WorldVec& p) {
return p.x() > drawData.cam.viewingAreaGenerousCollider.min.x();
});
clipList = clipListFunc(clipList, {drawData.cam.viewingAreaGenerousCollider.max, drawData.cam.viewingAreaGenerousCollider.top_right()}, [&](const WorldVec& p) {
return p.x() < drawData.cam.viewingAreaGenerousCollider.max.x();
});
for(auto& tri : clipList) {
auto& c = drawData.cam.c;
SkPathBuilder pathBuilder;
std::vector<SkPoint> triSkPoints = {convert_vec2<SkPoint>(c.to_space(tri[0])), convert_vec2<SkPoint>(c.to_space(tri[1])), convert_vec2<SkPoint>(c.to_space(tri[2]))};
pathBuilder.addPolygon({triSkPoints.data(), triSkPoints.size()}, true);
pathsToDraw.emplace_back(pathBuilder.detach());
}
}
return false;
};
create_triangles(triangleFunc, points, 0, nullptr);
if(d.color.w() == 1.0f) {
SkPaint paint;
paint.setColor4f(SkColor4f{d.color.x(), d.color.y(), d.color.z(), d.color.w()});
for(const SkPath& p : pathsToDraw)
canvas->drawPath(p, paint);
}
else {
canvas->saveLayerAlphaf(nullptr, d.color.w());
SkPaint paint;
paint.setColor4f(SkColor4f{d.color.x(), d.color.y(), d.color.z(), 1.0f});
for(const SkPath& p : pathsToDraw)
canvas->drawPath(p, paint);
canvas->restore();
}
return true;
}
void BrushStrokeCanvasComponent::set_data_from(const CanvasComponent& other) {
@ -351,7 +429,7 @@ void BrushStrokeCanvasComponent::create_triangles(const std::function<bool(Vecto
if(bPathBuilder && !topPoints.empty()) {
topPoints.insert(topPoints.begin(), bottomPoints.rbegin(), bottomPoints.rend());
bPathBuilder->addPolygon({topPoints.data(), topPoints.size()}, false);
bPathBuilder->addPolygon({topPoints.data(), topPoints.size()}, false);
}
}