Levels of detail for brush stroke decreased to save on memory
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6 changed files with 6 additions and 32 deletions
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@ -47,7 +47,7 @@ class DrawBrushStroke : public DrawComponent {
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virtual SCollision::AABB<float> get_obj_coord_bounds() const override;
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sk_sp<SkVertices> vertices;
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std::array<sk_sp<SkVertices>, 5> verticesMipMap;
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std::array<sk_sp<SkVertices>, 3> verticesMipMap;
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SCollision::BVHContainer<float> collisionTree;
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private:
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