Fixed 1 pixel edge bug in GUI

This commit is contained in:
Yousef Khadadeh 2026-04-10 10:32:39 +03:00
parent 80632bb10b
commit f78db24f49

View file

@ -1,4 +1,5 @@
#include "GUIManager.hpp"
#include <include/core/SkBlendMode.h>
#include <include/core/SkPaint.h>
#include <include/core/SkRRect.h>
#include <include/core/SkFont.h>
@ -79,11 +80,18 @@ void GUIManager::calculate_new_clip_rect(std::vector<SCollision::AABB<float>>& c
void GUIManager::clip_rect_transform(SkCanvas* canvas, std::vector<SCollision::AABB<float>>& clipRectStack, std::optional<SCollision::AABB<float>>& clipRect, bool& clipNoDraw) {
canvas->save();
// Calculating clip rect before transform should resolve the 1 pixel edge bug
calculate_new_clip_rect(clipRectStack, clipRect, clipNoDraw);
if(clipRect.has_value()) {
SCollision::AABB<float> c = clipRect.value();
c.min += io.windowPos * io.guiScaleMultiplier;
c.max += io.windowPos * io.guiScaleMultiplier;
c.min *= io.guiScaleMultiplier;
c.max *= io.guiScaleMultiplier;
canvas->clipIRect(c.get_sk_irect());
}
canvas->scale(io.guiScaleMultiplier, io.guiScaleMultiplier);
canvas->translate(io.windowPos.x(), io.windowPos.y());
calculate_new_clip_rect(clipRectStack, clipRect, clipNoDraw);
if(clipRect.has_value())
canvas->clipIRect(clipRect.value().get_sk_irect());
}
void GUIManager::draw(SkCanvas* c, bool skiaAA) {