Improved collision system use of BVH

This commit is contained in:
Yousef Khadadeh 2025-07-21 16:54:48 +03:00
parent f74298d21d
commit f75a5133d5
5 changed files with 38 additions and 8 deletions

View file

@ -37,6 +37,7 @@ class DrawingProgramCache {
std::unordered_set<std::shared_ptr<BVHNode>> nodesWithCachedSurfaces;
void traverse_bvh_collision_check(const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam);
void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode> node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
void force_rebuild();
@ -45,6 +46,9 @@ class DrawingProgramCache {
void invalidate_cache_before_pos(uint64_t placementToInvalidateAt);
private:
void traverse_bvh_collision_check_recursive(const std::shared_ptr<BVHNode>& bvhNode, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam);
void traverse_bvh_collision_check_recursive_tiny(const std::shared_ptr<BVHNode>& bvhNode, bool collided);
void build_bvh_node_coords_and_resolution(BVHNode& node);
void refresh_draw_cache(const std::shared_ptr<BVHNode>& bvhNode, const DrawData& drawData);