Starting work on moving GUI to event system (doesnt compile)

This commit is contained in:
Yousef Khadadeh 2026-03-27 09:51:53 +03:00
parent f1a855edc3
commit ef7dfcef05
69 changed files with 4296 additions and 3709 deletions

View file

@ -1,30 +1,38 @@
#include "SelectableButton.hpp"
#include "Helpers/ConvertVec.hpp"
#include "../GUIManager.hpp"
namespace GUIStuff {
void SelectableButton::update(UpdateInputData& io, DrawType drawType, const std::function<void(SelectionHelper&, bool)>& elemUpdate, bool isSelected) {
SelectableButton::SelectableButton(GUIManager& gui):
Element(gui) {}
void SelectableButton::layout(const Data& d) {
auto& io = *gui.io;
SkColor4f borderColor;
SkColor4f backgroundColorHighlight;
SkColor4f backgroundColor;
if(selection.held || ((isSelected || selection.hovered) && drawType == DrawType::TRANSPARENT_BORDER))
onClick = d.onClick;
if(isHeld || ((d.isSelected || isHovering) && d.drawType == DrawType::TRANSPARENT_BORDER))
borderColor = io.theme->fillColor1;
else if(drawType == DrawType::TRANSPARENT_BORDER)
else if(d.drawType == DrawType::TRANSPARENT_BORDER)
borderColor = io.theme->backColor2;
else
borderColor = SkColor4f{0.0f, 0.0f, 0.0f, 0.0f};
if(isSelected)
if(d.isSelected)
backgroundColorHighlight = color_mul_alpha(io.theme->fillColor1, 0.4f);
else if(selection.hovered || selection.held)
else if(isHovering || isHeld)
backgroundColorHighlight = color_mul_alpha(io.theme->fillColor1, 0.2f);
else
backgroundColorHighlight = {0.0f, 0.0f, 0.0f, 0.0f};
if(drawType == DrawType::TRANSPARENT_ALL || drawType == DrawType::TRANSPARENT_BORDER)
if(d.drawType == DrawType::TRANSPARENT_ALL || d.drawType == DrawType::TRANSPARENT_BORDER)
backgroundColor = {0.0f, 0.0f, 0.0f, 0.0f};
else if(drawType == DrawType::FILLED)
else if(d.drawType == DrawType::FILLED)
backgroundColor = io.theme->backColor2;
else
backgroundColor = io.theme->fillColor2;
@ -43,19 +51,38 @@ void SelectableButton::update(UpdateInputData& io, DrawType drawType, const std:
}) {
CLAY_AUTO_ID({.layout = {
.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)},
.padding = (drawType == DrawType::TRANSPARENT_BORDER) ? CLAY_PADDING_ALL(0) : CLAY_PADDING_ALL(4),
.padding = (d.drawType == DrawType::TRANSPARENT_BORDER) ? CLAY_PADDING_ALL(0) : CLAY_PADDING_ALL(4),
.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER },
},
.backgroundColor = convert_vec4<Clay_Color>(backgroundColorHighlight),
.cornerRadius = CLAY_CORNER_RADIUS(4)
}) {
selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld, io.mouse.pos);
elemUpdate(selection, isSelected);
if(d.innerContent)
d.innerContent({.isSelected = d.isSelected, .isHovering = isHovering, .isHeld = isHeld});
}
}
}
void SelectableButton::clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) {
bool SelectableButton::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) {
bool oldIsHovering = isHovering;
bool oldIsHeld = isHeld;
isHovering = mouseHovering;
isHeld = isHovering && button.button == InputManager::MouseButton::LEFT && button.down;
if(isHeld) {
gui.set_post_callback_func([&]{onClick();});
gui.set_to_layout();
}
else if(isHovering != oldIsHovering || isHeld != oldIsHeld)
gui.set_to_layout();
return Element::input_mouse_button_callback(button, mouseHovering);
}
bool SelectableButton::input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) {
bool oldIsHovering = isHovering;
isHovering = mouseHovering;
if(isHovering != oldIsHovering)
gui.set_to_layout();
return Element::input_mouse_motion_callback(motion, mouseHovering);
}
}