Starting work on moving GUI to event system (doesnt compile)

This commit is contained in:
Yousef Khadadeh 2026-03-27 09:51:53 +03:00
parent f1a855edc3
commit ef7dfcef05
69 changed files with 4296 additions and 3709 deletions

View file

@ -3,26 +3,34 @@
namespace GUIStuff {
class GUIManager;
class PaintCircleMenu : public Element {
public:
PaintCircleMenu(GUIManager& gui);
struct Data {
double currentRotationAngle = 0.0;
double* newRotationAngle = nullptr;
double* rotationAngle = nullptr;
Vector4f* selectedColor = nullptr;
std::vector<Vector3f> palette;
std::function<void()> onRotate;
std::function<void()> onPaletteClick;
};
void update(GUIManager& gui, const Data& data, const std::function<void()>& elemUpdate);
void layout(const Data& data, const std::function<void()>& onChange);
virtual bool collides_with_point(const Vector2f& p) const override;
virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) override;
virtual bool input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) override;
virtual bool input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) override;
private:
void draw_rotate_bar(SkCanvas* canvas, UpdateInputData& io, bool skiaAA);
void draw_palette_bar(SkCanvas* canvas, UpdateInputData& io, bool skiaAA);
Data d;
SCollision::AABB<float> bb;
SelectionHelper rotateBarSelect;
SelectionHelper colorBarSelect;
std::function<void()> onChange;
unsigned colorSelectionIndex = 0;
bool isHovering = false;
bool isRotateBarHeld = false;
bool isRotateBarHovered = false;
bool isColorBarHovered = false;
bool isHeld = false;
void update_paint_circle_menu_mouse(const Vector2f& p, bool leftClicked);
};
}