Starting work on moving GUI to event system (doesnt compile)

This commit is contained in:
Yousef Khadadeh 2026-03-27 09:51:53 +03:00
parent f1a855edc3
commit ef7dfcef05
69 changed files with 4296 additions and 3709 deletions

View file

@ -5,13 +5,19 @@ namespace GUIStuff {
class CheckBox : public Element {
public:
void update(UpdateInputData& io, bool newIsTicked, const std::function<void()>& elemUpdate);
CheckBox(GUIManager& gui);
virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) override;
SelectionHelper selection;
virtual bool input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) override;
virtual bool input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) override;
void layout(const std::function<bool()>& isTicked, const std::function<void()>& onClick);
private:
static constexpr float CHECKBOX_ANIMATION_TIME = 0.3;
bool isTicked = false;
bool isHovering = false;
float hoverAnimation2 = 0.0;
std::function<bool()> isTicked;
std::function<void()> onClick;
};
}