Remove colliderAllocated flag
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0a75b0ada3
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eb9db31d31
18 changed files with 44 additions and 117 deletions
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@ -31,18 +31,15 @@ class DrawTextBox : public DrawComponent {
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virtual std::shared_ptr<DrawComponent> copy() const override;
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virtual void draw(SkCanvas* canvas, const DrawData& drawData) override;
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virtual void initialize_draw_data(DrawingProgram& drawP) override;
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virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst, bool colliderAllocated) override;
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virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) override;
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virtual void update(DrawingProgram& drawP) override;
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virtual void create_collider(bool colliderAllocated) override;
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virtual void create_collider() override;
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virtual void update_from_delayed_ptr() override;
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void init_text_box(DrawingProgram& drawP);
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void update_contained_string(DrawingProgram& drawP);
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void set_textbox_string(const std::string& str);
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Vector2f get_mouse_pos(DrawingProgram& drawP);
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virtual void free_collider() override;
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virtual void allocate_collider() override;
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virtual SCollision::AABB<float> get_obj_coord_bounds() const override;
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bool textboxUpdate = false;
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