Remove colliderAllocated flag

This commit is contained in:
Yousef Khadadeh 2025-07-28 14:25:28 +03:00
parent 0a75b0ada3
commit eb9db31d31
18 changed files with 44 additions and 117 deletions

View file

@ -31,18 +31,15 @@ class DrawTextBox : public DrawComponent {
virtual std::shared_ptr<DrawComponent> copy() const override;
virtual void draw(SkCanvas* canvas, const DrawData& drawData) override;
virtual void initialize_draw_data(DrawingProgram& drawP) override;
virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst, bool colliderAllocated) override;
virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) override;
virtual void update(DrawingProgram& drawP) override;
virtual void create_collider(bool colliderAllocated) override;
virtual void create_collider() override;
virtual void update_from_delayed_ptr() override;
void init_text_box(DrawingProgram& drawP);
void update_contained_string(DrawingProgram& drawP);
void set_textbox_string(const std::string& str);
Vector2f get_mouse_pos(DrawingProgram& drawP);
virtual void free_collider() override;
virtual void allocate_collider() override;
virtual SCollision::AABB<float> get_obj_coord_bounds() const override;
bool textboxUpdate = false;