Remove colliderAllocated flag

This commit is contained in:
Yousef Khadadeh 2025-07-28 14:25:28 +03:00
parent 0a75b0ada3
commit eb9db31d31
18 changed files with 44 additions and 117 deletions

View file

@ -65,11 +65,11 @@ void DrawEllipse::initialize_draw_data(DrawingProgram& drawP) {
void DrawEllipse::update(DrawingProgram& drawP) {
}
bool DrawEllipse::collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst, bool colliderAllocated) {
bool DrawEllipse::collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) {
return collisionTree.is_collide(checkAgainst);
}
void DrawEllipse::create_collider(bool colliderAllocated) {
void DrawEllipse::create_collider() {
using namespace SCollision;
ColliderCollection<float> strokeObjects;
@ -128,12 +128,6 @@ void DrawEllipse::create_collider(bool colliderAllocated) {
calculate_world_bounds();
}
void DrawEllipse::free_collider() {
}
void DrawEllipse::allocate_collider() {
}
SCollision::AABB<float> DrawEllipse::get_obj_coord_bounds() const {
return collisionTree.objects.bounds;
}