Cache system doesnt break when transforming objects
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caea747f1e
commit
eb00125f01
9 changed files with 101 additions and 95 deletions
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@ -15,25 +15,33 @@
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DrawingProgramCache::DrawingProgramCache(DrawingProgram& initDrawP):
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drawP(initDrawP)
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{}
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{
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lastBvhBuildTime = std::chrono::steady_clock::now();
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}
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void DrawingProgramCache::build(std::vector<CollabListType::ObjectInfoPtr> components) {
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bvhRoot = BVHNode();
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bvhRoot = std::make_shared<BVHNode>();
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unsortedComponents.clear();
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nodesWithCachedSurfaces.clear();
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std::erase_if(components, [&](auto& c) {
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if(!c->obj->worldAABB || c->obj->updateDraw) {
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unsortedComponents.emplace_back(c);
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c->obj->parentBvhNode.reset();
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return true;
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}
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return false;
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});
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build_bvh_node(bvhRoot, components);
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lastBvhBuildTime = std::chrono::steady_clock::now();
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}
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void DrawingProgramCache::update() {
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if(unsortedComponents.size() >= 750)
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build(drawP.components.client_list());
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if(unsortedComponents.size() >= 750 && (std::chrono::steady_clock::now() - lastBvhBuildTime) >= std::chrono::seconds(7))
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force_rebuild();
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}
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void DrawingProgramCache::force_rebuild() {
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build(drawP.components.client_list());
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}
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void DrawingProgramCache::add_component(const CollabListType::ObjectInfoPtr& c) {
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@ -42,84 +50,73 @@ void DrawingProgramCache::add_component(const CollabListType::ObjectInfoPtr& c)
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}
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void DrawingProgramCache::erase_component(const CollabListType::ObjectInfoPtr& c) {
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auto it = std::find(unsortedComponents.begin(), unsortedComponents.end(), c);
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if(it != unsortedComponents.end())
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unsortedComponents.erase(it);
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else {
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if(!c->obj->worldAABB.has_value())
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return;
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auto bvhNodePair = get_bvh_node_fully_containing_recursive(bvhRoot, c->obj.get());
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if(bvhNodePair.first)
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bvhNodePair.first->components.erase(bvhNodePair.second);
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auto parentBvhNode = c->obj->parentBvhNode.lock();
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if(parentBvhNode) {
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std::erase(parentBvhNode->components, c);
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c->obj->parentBvhNode.reset();
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}
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else
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std::erase(unsortedComponents, c);
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invalidate_cache_before_pos(c->pos);
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}
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std::pair<DrawingProgramCache::BVHNode*, std::vector<DrawingProgramCache::CollabListType::ObjectInfoPtr>::iterator> DrawingProgramCache::get_bvh_node_fully_containing_recursive(BVHNode& bvhNode, DrawComponent* c) {
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std::pair<std::shared_ptr<DrawingProgramCache::BVHNode>, std::vector<DrawingProgramCache::CollabListType::ObjectInfoPtr>::iterator> DrawingProgramCache::get_bvh_node_fully_containing_recursive(const std::shared_ptr<BVHNode>& bvhNode, DrawComponent* c) {
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SCollision::AABB<WorldScalar>& cAABB = c->worldAABB.value();
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if(!bvhNode.bounds.fully_contains_aabb(cAABB))
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return {nullptr, bvhNode.components.end()};
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auto it = std::find_if(bvhNode.components.begin(), bvhNode.components.end(), [&](const auto& comp) {
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if(!bvhNode->bounds.fully_contains_aabb(cAABB))
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return {nullptr, bvhNode->components.end()};
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auto it = std::find_if(bvhNode->components.begin(), bvhNode->components.end(), [&](const auto& comp) {
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return comp->obj.get() == c;
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});
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if(it != bvhNode.components.end())
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return {&bvhNode, it};
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for(auto& p : bvhNode.children) {
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if(it != bvhNode->components.end())
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return {bvhNode, it};
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for(auto& p : bvhNode->children) {
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auto toRet = get_bvh_node_fully_containing_recursive(p, c);
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if(toRet.first)
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return toRet;
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}
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return {nullptr, bvhNode.components.end()};
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return {nullptr, bvhNode->components.end()};
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}
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void DrawingProgramCache::traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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void DrawingProgramCache::traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode> node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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f(nullptr, unsortedComponents);
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traverse_bvh_run_function_recursive(bvhRoot, aabb, f);
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}
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void DrawingProgramCache::traverse_bvh_run_function_recursive(BVHNode& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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if(SCollision::collide(aabb, bvhNode.bounds) && f(&bvhNode, bvhNode.components)) {
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for(auto& p : bvhNode.children)
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void DrawingProgramCache::traverse_bvh_run_function_recursive(const std::shared_ptr<BVHNode>& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode>& node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f) {
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if(bvhNode && SCollision::collide(aabb, bvhNode->bounds) && f(bvhNode, bvhNode->components)) {
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for(auto& p : bvhNode->children)
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traverse_bvh_run_function_recursive(p, aabb, f);
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}
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}
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void DrawingProgramCache::preupdate_component(DrawComponent* c) {
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auto it = std::find_if(unsortedComponents.begin(), unsortedComponents.end(), [&](const auto& comp) {
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return comp->obj.get() == c;
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});
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if(it != unsortedComponents.end()) {
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invalidate_cache_before_pos((*it)->pos);
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return;
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}
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else {
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if(!c->worldAABB.has_value())
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return;
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auto bvhNodePair = get_bvh_node_fully_containing_recursive(bvhRoot, c);
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if(bvhNodePair.first) {
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unsortedComponents.emplace_back(*bvhNodePair.second);
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invalidate_cache_before_pos((*bvhNodePair.second)->pos);
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bvhNodePair.first->components.erase(bvhNodePair.second);
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}
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void DrawingProgramCache::preupdate_component(const CollabListType::ObjectInfoPtr& c) {
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auto parentBvhNode = c->obj->parentBvhNode.lock();
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if(parentBvhNode) {
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unsortedComponents.emplace_back(c);
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std::erase(parentBvhNode->components, c);
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c->obj->parentBvhNode.reset();
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}
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invalidate_cache_before_pos(c->pos);
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}
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void DrawingProgramCache::build_bvh_node(BVHNode& node, std::vector<CollabListType::ObjectInfoPtr> components) {
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void DrawingProgramCache::build_bvh_node(const std::shared_ptr<BVHNode>& bvhNode, std::vector<CollabListType::ObjectInfoPtr> components) {
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if(components.empty())
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return;
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node.bounds = components.front()->obj->worldAABB.value();
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bvhNode->bounds = components.front()->obj->worldAABB.value();
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for(auto& c : components)
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node.bounds.include_aabb_in_bounds(c->obj->worldAABB.value());
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bvhNode->bounds.include_aabb_in_bounds(c->obj->worldAABB.value());
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build_bvh_node_coords_and_resolution(node);
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build_bvh_node_coords_and_resolution(*bvhNode);
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if(components.size() < 100) {
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node.components = components;
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bvhNode->components = components;
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for(auto& c : bvhNode->components)
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c->obj->parentBvhNode = bvhNode;
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return;
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}
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WorldVec boundsCenter = node.bounds.center();
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WorldVec boundsCenter = bvhNode->bounds.center();
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std::array<std::vector<CollabListType::ObjectInfoPtr>, 4> parts;
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@ -133,13 +130,15 @@ void DrawingProgramCache::build_bvh_node(BVHNode& node, std::vector<CollabListTy
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parts[2].emplace_back(c);
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else if(cAABB.min.x() > boundsCenter.x() && cAABB.max.x() > boundsCenter.x() && cAABB.min.y() > boundsCenter.y() && cAABB.max.y() > boundsCenter.y())
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parts[3].emplace_back(c);
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else
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node.components.emplace_back(c);
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else {
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bvhNode->components.emplace_back(c);
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c->obj->parentBvhNode = bvhNode;
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}
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}
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for(auto& p : parts) {
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if(!p.empty())
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build_bvh_node(node.children.emplace_back(), p);
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build_bvh_node(bvhNode->children.emplace_back(std::make_shared<BVHNode>()), p);
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}
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}
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@ -184,8 +183,8 @@ void DrawingProgramCache::invalidate_cache_before_pos(uint64_t placementToInvali
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}
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void DrawingProgramCache::refresh_all_draw_cache(SkCanvas* canvas, const DrawData& drawData) {
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std::deque<BVHNode*> nodeFlatList; // We want to render children before parents, so that parents can make use of the cached children
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traverse_bvh_run_function(drawData.cam.viewingAreaGenerousCollider, [&](DrawingProgramCache::BVHNode* node, const std::vector<CollabListType::ObjectInfoPtr>& comps) {
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std::deque<std::shared_ptr<BVHNode>> nodeFlatList; // We want to render children before parents, so that parents can make use of the cached children
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traverse_bvh_run_function(drawData.cam.viewingAreaGenerousCollider, [&](std::shared_ptr<DrawingProgramCache::BVHNode> node, const std::vector<CollabListType::ObjectInfoPtr>& comps) {
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if(node && node->coords.inverseScale <= drawData.cam.c.inverseScale) {
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if(!node->drawCache)
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nodeFlatList.emplace_front(node);
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@ -194,17 +193,17 @@ void DrawingProgramCache::refresh_all_draw_cache(SkCanvas* canvas, const DrawDat
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return true;
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});
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if(!nodeFlatList.empty())
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refresh_draw_cache(*nodeFlatList.front(), drawData);
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refresh_draw_cache(nodeFlatList.front(), drawData);
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}
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void DrawingProgramCache::refresh_draw_cache(BVHNode& bvhNode, const DrawData& drawData) {
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if(bvhNode.children.empty() && bvhNode.components.empty())
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void DrawingProgramCache::refresh_draw_cache(const std::shared_ptr<BVHNode>& bvhNode, const DrawData& drawData) {
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if(bvhNode->children.empty() && bvhNode->components.empty())
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return;
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bvhNode.drawCache = std::nullopt;
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bvhNode->drawCache = std::nullopt;
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BVHNode::DrawCacheData drawCache;
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SkImageInfo imgInfo = SkImageInfo::MakeN32Premul(bvhNode.resolution.x(), bvhNode.resolution.y());
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SkImageInfo imgInfo = SkImageInfo::MakeN32Premul(bvhNode->resolution.x(), bvhNode->resolution.y());
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#ifdef USE_SKIA_BACKEND_GRAPHITE
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drawCache.surface = SkSurfaces::RenderTarget(drawP.world.main.window.recorder(), imgInfo, skgpu::Mipmapped::kNo, drawP.world.main.window.defaultMSAASurfaceProps);
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#elif USE_SKIA_BACKEND_GANESH
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@ -219,25 +218,26 @@ void DrawingProgramCache::refresh_draw_cache(BVHNode& bvhNode, const DrawData& d
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cacheCanvas->clear(SkColor4f{0, 0, 0, 0});
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DrawData cacheDrawData = drawData;
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cacheDrawData.cam.c = bvhNode.coords;
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cacheDrawData.cam.c = bvhNode->coords;
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cacheDrawData.cam.changed = nullptr;
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cacheDrawData.cam.set_viewing_area(bvhNode.resolution.cast<float>());
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cacheDrawData.cam.set_viewing_area(bvhNode->resolution.cast<float>());
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cacheDrawData.refresh_draw_optimizing_values();
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drawP.draw_components_to_canvas(cacheCanvas, cacheDrawData, false);
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drawCache.lastDrawnComponentPlacement = drawP.components.client_list().size() - 1;
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drawCache.lastRenderTime = std::chrono::steady_clock::now();
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bvhNode.drawCache = drawCache; // Set the drawCache after rendering is done, so that the draw function doesnt assume we have this node cached
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bvhNode->drawCache = drawCache; // Set the drawCache after rendering is done, so that the draw function doesnt assume we have this node cached
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while(nodesWithCachedSurfaces.size() >= MAXIMUM_DRAW_CACHE_SURFACES) {
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BVHNode* leastUsedNode = *nodesWithCachedSurfaces.begin();
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for(BVHNode* n : nodesWithCachedSurfaces) {
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std::shared_ptr<BVHNode> leastUsedNode = *nodesWithCachedSurfaces.begin();
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for(const std::shared_ptr<BVHNode>& n : nodesWithCachedSurfaces) {
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if(n->drawCache.value().lastRenderTime < leastUsedNode->drawCache.value().lastRenderTime)
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leastUsedNode = n;
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}
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leastUsedNode->drawCache = std::nullopt;
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nodesWithCachedSurfaces.erase(leastUsedNode);
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}
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nodesWithCachedSurfaces.emplace(&bvhNode);
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nodesWithCachedSurfaces.emplace(bvhNode);
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}
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