Switching to hardcoded callback functions. Selection tools are working with callbacks

This commit is contained in:
Yousef Khadadeh 2026-03-02 16:36:34 +03:00
parent 109fd96b67
commit eac8610456
17 changed files with 486 additions and 429 deletions

View file

@ -16,11 +16,14 @@ class RectSelectTool : public DrawingProgramToolBase {
virtual void draw(SkCanvas* canvas, const DrawData& drawData) override;
virtual void switch_tool(DrawingProgramToolType newTool) override;
virtual bool prevent_undo_or_redo() override;
virtual void input_key_callback(const InputManager::KeyCallbackArgs& key) override;
virtual void input_mouse_button_on_canvas_callback(const InputManager::MouseButtonCallbackArgs& button) override;
virtual void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) override;
private:
struct RectSelectControls {
int selectionMode = 0;
bool isSelecting = false;
CoordSpaceHelper coords;
Vector2f selectStartAt;
std::array<Vector2f, 4> newT;
Vector2f selectEndAt;
} controls;
};