Switching to hardcoded callback functions. Selection tools are working with callbacks

This commit is contained in:
Yousef Khadadeh 2026-03-02 16:36:34 +03:00
parent 109fd96b67
commit eac8610456
17 changed files with 486 additions and 429 deletions

View file

@ -2,6 +2,7 @@
#include <include/core/SkCanvas.h>
#include "../../DrawData.hpp"
#include "../../CanvasComponents/CanvasComponentContainer.hpp"
#include "../../InputManager.hpp"
class DrawingProgram;
@ -35,6 +36,9 @@ class DrawingProgramToolBase {
virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0;
virtual void switch_tool(DrawingProgramToolType newTool) = 0;
virtual bool prevent_undo_or_redo() = 0;
virtual void input_key_callback(const InputManager::KeyCallbackArgs& key);
virtual void input_mouse_button_on_canvas_callback(const InputManager::MouseButtonCallbackArgs& button);
virtual void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion);
virtual ~DrawingProgramToolBase();
static std::unique_ptr<DrawingProgramToolBase> allocate_tool_type(DrawingProgram& drawP, DrawingProgramToolType t);
protected: