Switching to hardcoded callback functions. Selection tools are working with callbacks
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109fd96b67
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eac8610456
17 changed files with 486 additions and 429 deletions
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@ -57,11 +57,10 @@ class DrawingProgram {
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void preupdate_component(CanvasComponentContainer::ObjInfo* objToCheck);
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void send_transforms_for(const std::vector<CanvasComponentContainer::ObjInfo*>& objsToSendTransformsFor);
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void register_callbacks();
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void deregister_callbacks();
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typedef CallbackManager<InputManager::MouseButtonCallbackArgs> MouseButtonOnCanvasCallbackManager;
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MouseButtonOnCanvasCallbackManager mouseButtonOnCanvasCallbacks;
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void on_tab_out();
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void input_key_callback(const InputManager::KeyCallbackArgs& key);
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void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button);
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void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion);
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private:
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void process_transform_message(const std::vector<std::pair<NetworkingObjects::NetObjID, CoordSpaceHelper>>& transforms);
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@ -97,8 +96,6 @@ class DrawingProgram {
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TemporaryMoveToolSwitch tempMoveToolSwitch = TemporaryMoveToolSwitch::NONE;
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DrawingProgramToolType toolTypeAfterTempMove;
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InputManager::MouseButtonCallbackManager::Callback* mouseButtonCallback;
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struct GlobalControls {
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std::optional<WorldScalar> lockedCameraScale;
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