Coordinates snap to grid bounds when zoomed out
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3 changed files with 83 additions and 31 deletions
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@ -68,7 +68,7 @@ World::World(MainProgram& initMain, OpenWorldInfo& worldInfo):
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gridMan.grids["b"].size = WorldScalar(100000);
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gridMan.grids["b"].set_remove_divisions_outwards(true);
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gridMan.grids["b"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
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gridMan.grids["b"].set_subdivisions(9);
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gridMan.grids["b"].set_subdivisions(10);
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}
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void World::init_client_callbacks() {
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