Add parallelization to transform calculation

This commit is contained in:
Yousef Khadadeh 2026-01-31 14:03:00 +03:00
parent 726368fd6f
commit e750d857da
3 changed files with 43 additions and 21 deletions

View file

@ -88,12 +88,15 @@ void CanvasComponentContainer::load_file(cereal::PortableBinaryInputArchive& a,
}
void CanvasComponentContainer::draw(SkCanvas* canvas, const DrawData& drawData) const {
if(should_draw(drawData)) {
canvas->save();
canvas_do_transform(canvas, calculate_draw_transform(drawData));
get_comp().draw(canvas, drawData);
canvas->restore();
}
if(should_draw(drawData))
draw_with_transform(canvas, drawData, calculate_draw_transform(drawData));
}
void CanvasComponentContainer::draw_with_transform(SkCanvas* canvas, const DrawData& drawData, const TransformDrawData& transformDrawData) const {
canvas->save();
canvas_do_transform(canvas, transformDrawData);
get_comp().draw(canvas, drawData);
canvas->restore();
}
void CanvasComponentContainer::commit_update(DrawingProgram& drawP) {
@ -132,7 +135,7 @@ bool CanvasComponentContainer::collides_with_cam_coords(const CoordSpaceHelper&
bool CanvasComponentContainer::collides_with(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam) const {
if((camCoords.inverseScale << COMP_MAX_SHIFT_BEFORE_STOP_COLLISIONS) < coords.inverseScale) // Object is too large, just dismiss the collision
return false;
else if((camCoords.inverseScale >> COMP_COLLIDE_MIN_SHIFT_TINY) >= coords.inverseScale)
else if(coords.inverseScale < (camCoords.inverseScale >> COMP_COLLIDE_MIN_SHIFT_TINY))
return SCollision::collide(checkAgainstCam, camCoords.to_space(worldAABB.value().min));
else {
auto c = checkAgainstWorld.transform<float>(