Add parallelization to transform calculation

This commit is contained in:
Yousef Khadadeh 2026-01-31 14:03:00 +03:00
parent 726368fd6f
commit e750d857da
3 changed files with 43 additions and 21 deletions

View file

@ -88,12 +88,15 @@ void CanvasComponentContainer::load_file(cereal::PortableBinaryInputArchive& a,
}
void CanvasComponentContainer::draw(SkCanvas* canvas, const DrawData& drawData) const {
if(should_draw(drawData)) {
canvas->save();
canvas_do_transform(canvas, calculate_draw_transform(drawData));
get_comp().draw(canvas, drawData);
canvas->restore();
}
if(should_draw(drawData))
draw_with_transform(canvas, drawData, calculate_draw_transform(drawData));
}
void CanvasComponentContainer::draw_with_transform(SkCanvas* canvas, const DrawData& drawData, const TransformDrawData& transformDrawData) const {
canvas->save();
canvas_do_transform(canvas, transformDrawData);
get_comp().draw(canvas, drawData);
canvas->restore();
}
void CanvasComponentContainer::commit_update(DrawingProgram& drawP) {
@ -132,7 +135,7 @@ bool CanvasComponentContainer::collides_with_cam_coords(const CoordSpaceHelper&
bool CanvasComponentContainer::collides_with(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam) const {
if((camCoords.inverseScale << COMP_MAX_SHIFT_BEFORE_STOP_COLLISIONS) < coords.inverseScale) // Object is too large, just dismiss the collision
return false;
else if((camCoords.inverseScale >> COMP_COLLIDE_MIN_SHIFT_TINY) >= coords.inverseScale)
else if(coords.inverseScale < (camCoords.inverseScale >> COMP_COLLIDE_MIN_SHIFT_TINY))
return SCollision::collide(checkAgainstCam, camCoords.to_space(worldAABB.value().min));
else {
auto c = checkAgainstWorld.transform<float>(

View file

@ -32,6 +32,13 @@ class CanvasComponentContainer {
std::unique_ptr<CanvasComponent> obj;
void scale_up(const WorldScalar& scaleUpAmount);
};
struct TransformDrawData {
Vector2f translation;
float rotation;
float scale;
};
std::optional<TransformDrawData> transformHolder; // Can be used to store transforms when calculating transforms in parallel
CanvasComponentContainer();
CanvasComponentContainer(NetworkingObjects::NetObjManager& objMan, CanvasComponentType type);
@ -45,6 +52,8 @@ class CanvasComponentContainer {
CanvasComponent& get_comp() const;
SCollision::AABB<WorldScalar> get_world_bounds() const;
void draw(SkCanvas* canvas, const DrawData& drawData) const;
void draw_with_transform(SkCanvas* canvas, const DrawData& drawData, const TransformDrawData& transformDrawData) const;
TransformDrawData calculate_draw_transform(const DrawData& drawData) const;
void commit_update(DrawingProgram& drawP);
void commit_transform_dont_invalidate_cache(); // Must be thread safe
void commit_transform(DrawingProgram& drawP);
@ -66,16 +75,9 @@ class CanvasComponentContainer {
static void write_constructor_func(const NetworkingObjects::NetObjTemporaryPtr<CanvasComponentContainer>& o, cereal::PortableBinaryOutputArchive& a);
struct TransformDrawData {
Vector2f translation;
float rotation;
float scale;
};
unsigned get_mipmap_level(const DrawData& drawData) const;
CanvasComponent* allocate_comp(CanvasComponentType type);
void canvas_do_transform(SkCanvas* canvas, const TransformDrawData& transformData) const;
TransformDrawData calculate_draw_transform(const DrawData& drawData) const;
void calculate_world_bounds();
std::optional<SCollision::AABB<WorldScalar>> worldAABB;

View file

@ -2,6 +2,7 @@
#include "DrawingProgram.hpp"
#include "../World.hpp"
#include "../MainProgram.hpp"
#include "Helpers/Parallel.hpp"
#include "Layers/DrawingProgramLayerManager.hpp"
#ifdef USE_SKIA_BACKEND_GRAPHITE
@ -424,8 +425,10 @@ void DrawingProgramCache::draw_components_to_canvas(SkCanvas* canvas, const Draw
}
}
}
if(node) // Not the "unsorted components" node (which is nullptr)
if(node && node->coords.inverseScale > (drawData.cam.c.inverseScale >> CanvasComponentContainer::COMP_MIN_SHIFT_BEFORE_DISAPPEAR)) // Not the "unsorted components" node (which is nullptr)
uncachedNodes.emplace_back(node);
else
return false;
return true;
});
@ -448,21 +451,35 @@ void DrawingProgramCache::recursive_draw_layer_item_to_canvas(const DrawingProgr
}
else {
std::vector<CanvasComponentContainer::ObjInfo*> compsToDraw;
for(auto& c : unsortedComponents) {
if(c->obj->parentLayer == &layerListItem && (!drawBounds.has_value() || SCollision::collide(drawBounds.value(), c->obj->get_world_bounds())))
compsToDraw.emplace_back(c);
}
parallel_loop_container(nodesToDraw, [&](auto& node) {
std::for_each(node->components.begin(), node->components.end(), [&](auto& c) {
if(c->obj->parentLayer == &layerListItem && (!drawBounds.has_value() || SCollision::collide(drawBounds.value(), c->obj->get_world_bounds())) && c->obj->should_draw(drawData))
c->obj->transformHolder = c->obj->calculate_draw_transform(drawData);
else
c->obj->transformHolder = std::nullopt;
});
});
parallel_loop_container(unsortedComponents, [&](auto& c) {
if(c->obj->parentLayer == &layerListItem && (!drawBounds.has_value() || SCollision::collide(drawBounds.value(), c->obj->get_world_bounds())) && c->obj->should_draw(drawData))
c->obj->transformHolder = c->obj->calculate_draw_transform(drawData);
else
c->obj->transformHolder = std::nullopt;
});
for(auto& node : nodesToDraw) {
for(auto& c : node->components) {
if(c->obj->parentLayer == &layerListItem && (!drawBounds.has_value() || SCollision::collide(drawBounds.value(), c->obj->get_world_bounds())))
if(c->obj->transformHolder.has_value())
compsToDraw.emplace_back(c);
}
}
for(auto& c : unsortedComponents) {
if(c->obj->transformHolder.has_value())
compsToDraw.emplace_back(c);
}
std::sort(compsToDraw.begin(), compsToDraw.end(), [](auto& a, auto& b) {
return a->pos < b->pos;
});
for(auto& c : compsToDraw)
c->obj->draw(canvas, drawData);
c->obj->draw_with_transform(canvas, drawData, c->obj->transformHolder.value());
}
canvas->restore();
}