DrawCamera works on events
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a53fd7c1dd
commit
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14 changed files with 132 additions and 79 deletions
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@ -57,13 +57,13 @@ void LassoSelectTool::input_key_callback(const InputManager::KeyCallbackArgs& ke
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void LassoSelectTool::input_mouse_button_on_canvas_callback(const InputManager::MouseButtonCallbackArgs& button) {
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drawP.selection.input_mouse_button_on_canvas_callback_modify_selection(button);
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if(!controls.isSelecting && button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT && button.down && !drawP.selection.is_being_transformed()) {
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if(!controls.isSelecting && button.button == InputManager::MouseButton::LEFT && button.down && !drawP.selection.is_being_transformed()) {
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controls = LassoSelectControls();
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controls.coords = drawP.world.drawData.cam.c;
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controls.lassoPoints.emplace_back(controls.coords.get_mouse_pos(drawP.world));
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controls.isSelecting = true;
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}
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else if(controls.isSelecting && button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT && !button.down) {
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else if(controls.isSelecting && button.button == InputManager::MouseButton::LEFT && !button.down) {
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if(controls.lassoPoints.size() > 3) {
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SCollision::ColliderCollection<float> cC;
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@ -27,7 +27,7 @@ void LineDrawTool::gui_toolbox() {
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}
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void LineDrawTool::input_mouse_button_on_canvas_callback(const InputManager::MouseButtonCallbackArgs& button) {
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if(button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT) {
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if(button.button == InputManager::MouseButton::LEFT) {
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auto& toolConfig = drawP.world.main.toolConfig;
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if(button.down && drawP.layerMan.is_a_layer_being_edited() && !objInfoBeingEdited) {
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auto relativeWidthResult = drawP.world.main.toolConfig.get_relative_width_stroke_size(drawP, drawP.world.drawData.cam.c.inverseScale);
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@ -31,13 +31,13 @@ void RectSelectTool::input_key_callback(const InputManager::KeyCallbackArgs& key
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void RectSelectTool::input_mouse_button_on_canvas_callback(const InputManager::MouseButtonCallbackArgs& button) {
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drawP.selection.input_mouse_button_on_canvas_callback_modify_selection(button);
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if(!controls.isSelecting && button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT && button.down && !drawP.selection.is_being_transformed()) {
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if(!controls.isSelecting && button.button == InputManager::MouseButton::LEFT && button.down && !drawP.selection.is_being_transformed()) {
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controls = RectSelectControls();
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controls.coords = drawP.world.drawData.cam.c;
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controls.selectStartAt = controls.selectEndAt = button.pos;
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controls.isSelecting = true;
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}
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else if(controls.isSelecting && button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT && !button.down) {
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else if(controls.isSelecting && button.button == InputManager::MouseButton::LEFT && !button.down) {
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using namespace SCollision;
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controls.selectEndAt = controls.coords.to_space(drawP.world.drawData.cam.c.from_space(button.pos));
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Vector2f newP1 = drawP.world.drawData.cam.c.to_space(controls.coords.from_space(cwise_vec_min(controls.selectStartAt, controls.selectEndAt)));
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