DrawCamera works on events

This commit is contained in:
Yousef Khadadeh 2026-03-02 23:09:48 +03:00
parent a53fd7c1dd
commit e6c87ecf87
14 changed files with 132 additions and 79 deletions

View file

@ -57,13 +57,13 @@ void LassoSelectTool::input_key_callback(const InputManager::KeyCallbackArgs& ke
void LassoSelectTool::input_mouse_button_on_canvas_callback(const InputManager::MouseButtonCallbackArgs& button) {
drawP.selection.input_mouse_button_on_canvas_callback_modify_selection(button);
if(!controls.isSelecting && button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT && button.down && !drawP.selection.is_being_transformed()) {
if(!controls.isSelecting && button.button == InputManager::MouseButton::LEFT && button.down && !drawP.selection.is_being_transformed()) {
controls = LassoSelectControls();
controls.coords = drawP.world.drawData.cam.c;
controls.lassoPoints.emplace_back(controls.coords.get_mouse_pos(drawP.world));
controls.isSelecting = true;
}
else if(controls.isSelecting && button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT && !button.down) {
else if(controls.isSelecting && button.button == InputManager::MouseButton::LEFT && !button.down) {
if(controls.lassoPoints.size() > 3) {
SCollision::ColliderCollection<float> cC;

View file

@ -27,7 +27,7 @@ void LineDrawTool::gui_toolbox() {
}
void LineDrawTool::input_mouse_button_on_canvas_callback(const InputManager::MouseButtonCallbackArgs& button) {
if(button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT) {
if(button.button == InputManager::MouseButton::LEFT) {
auto& toolConfig = drawP.world.main.toolConfig;
if(button.down && drawP.layerMan.is_a_layer_being_edited() && !objInfoBeingEdited) {
auto relativeWidthResult = drawP.world.main.toolConfig.get_relative_width_stroke_size(drawP, drawP.world.drawData.cam.c.inverseScale);

View file

@ -31,13 +31,13 @@ void RectSelectTool::input_key_callback(const InputManager::KeyCallbackArgs& key
void RectSelectTool::input_mouse_button_on_canvas_callback(const InputManager::MouseButtonCallbackArgs& button) {
drawP.selection.input_mouse_button_on_canvas_callback_modify_selection(button);
if(!controls.isSelecting && button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT && button.down && !drawP.selection.is_being_transformed()) {
if(!controls.isSelecting && button.button == InputManager::MouseButton::LEFT && button.down && !drawP.selection.is_being_transformed()) {
controls = RectSelectControls();
controls.coords = drawP.world.drawData.cam.c;
controls.selectStartAt = controls.selectEndAt = button.pos;
controls.isSelecting = true;
}
else if(controls.isSelecting && button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT && !button.down) {
else if(controls.isSelecting && button.button == InputManager::MouseButton::LEFT && !button.down) {
using namespace SCollision;
controls.selectEndAt = controls.coords.to_space(drawP.world.drawData.cam.c.from_space(button.pos));
Vector2f newP1 = drawP.world.drawData.cam.c.to_space(controls.coords.from_space(cwise_vec_min(controls.selectStartAt, controls.selectEndAt)));