DrawCamera works on events
This commit is contained in:
parent
a53fd7c1dd
commit
e6c87ecf87
14 changed files with 132 additions and 79 deletions
|
|
@ -421,7 +421,7 @@ void DrawingProgramSelection::input_key_callback_display_selection(const InputMa
|
|||
}
|
||||
|
||||
void DrawingProgramSelection::input_mouse_button_on_canvas_callback_modify_selection(const InputManager::MouseButtonCallbackArgs& button) {
|
||||
if(button.button == InputManager::MouseButtonCallbackArgs::Button::LEFT) {
|
||||
if(button.button == InputManager::MouseButton::LEFT && is_something_selected()) {
|
||||
switch(transformOpHappening) {
|
||||
case TransformOperation::NONE: {
|
||||
if(button.down && !drawP.world.main.input.key(InputManager::KEY_GENERIC_LSHIFT).held && !drawP.world.main.input.key(InputManager::KEY_GENERIC_LALT).held) {
|
||||
|
|
@ -466,7 +466,7 @@ void DrawingProgramSelection::input_mouse_button_on_canvas_callback_modify_selec
|
|||
}
|
||||
|
||||
void DrawingProgramSelection::input_mouse_motion_callback_modify_selection(const InputManager::MouseMotionCallbackArgs& motion) {
|
||||
if(drawP.world.main.input.mouse.leftDown) {
|
||||
if(drawP.world.main.input.mouse.leftDown && is_something_selected()) {
|
||||
rebuild_cam_space();
|
||||
|
||||
switch(transformOpHappening) {
|
||||
|
|
@ -510,41 +510,43 @@ void DrawingProgramSelection::input_mouse_motion_callback_modify_selection(const
|
|||
}
|
||||
|
||||
void DrawingProgramSelection::translate_key(unsigned keyPressed, bool pressed) {
|
||||
if(pressed) {
|
||||
constexpr float KEY_TRANSLATE_MAGNITUDE = 5.0f;
|
||||
Vector2f moveVec;
|
||||
switch(keyPressed) {
|
||||
case InputManager::KEY_TEXT_UP:
|
||||
moveVec = {0.0f, -1.0f};
|
||||
break;
|
||||
case InputManager::KEY_TEXT_DOWN:
|
||||
moveVec = {0.0f, 1.0f};
|
||||
break;
|
||||
case InputManager::KEY_TEXT_RIGHT:
|
||||
moveVec = {1.0f, 0.0f};
|
||||
break;
|
||||
case InputManager::KEY_TEXT_LEFT:
|
||||
moveVec = {-1.0f, 0.0f};
|
||||
break;
|
||||
}
|
||||
moveVec *= KEY_TRANSLATE_MAGNITUDE;
|
||||
if(transformOpHappening == TransformOperation::NONE) {
|
||||
translateData.startPos = drawP.world.drawData.cam.c.dir_from_space(moveVec);
|
||||
translateData.translateWithKeys = true;
|
||||
transformOpHappening = TransformOperation::TRANSLATE;
|
||||
check_add_stroke_color_change_undo();
|
||||
if(is_something_selected()) {
|
||||
if(pressed) {
|
||||
constexpr float KEY_TRANSLATE_MAGNITUDE = 5.0f;
|
||||
Vector2f moveVec;
|
||||
switch(keyPressed) {
|
||||
case InputManager::KEY_TEXT_UP:
|
||||
moveVec = {0.0f, -1.0f};
|
||||
break;
|
||||
case InputManager::KEY_TEXT_DOWN:
|
||||
moveVec = {0.0f, 1.0f};
|
||||
break;
|
||||
case InputManager::KEY_TEXT_RIGHT:
|
||||
moveVec = {1.0f, 0.0f};
|
||||
break;
|
||||
case InputManager::KEY_TEXT_LEFT:
|
||||
moveVec = {-1.0f, 0.0f};
|
||||
break;
|
||||
}
|
||||
moveVec *= KEY_TRANSLATE_MAGNITUDE;
|
||||
if(transformOpHappening == TransformOperation::NONE) {
|
||||
translateData.startPos = drawP.world.drawData.cam.c.dir_from_space(moveVec);
|
||||
translateData.translateWithKeys = true;
|
||||
transformOpHappening = TransformOperation::TRANSLATE;
|
||||
check_add_stroke_color_change_undo();
|
||||
}
|
||||
else if(transformOpHappening == TransformOperation::TRANSLATE && translateData.translateWithKeys) {
|
||||
moveVec *= KEY_TRANSLATE_MAGNITUDE;
|
||||
translateData.startPos += drawP.world.drawData.cam.c.dir_from_space(moveVec);
|
||||
}
|
||||
selectionTransformCoords = CoordSpaceHelperTransform(translateData.startPos);
|
||||
}
|
||||
else if(transformOpHappening == TransformOperation::TRANSLATE && translateData.translateWithKeys) {
|
||||
moveVec *= KEY_TRANSLATE_MAGNITUDE;
|
||||
translateData.startPos += drawP.world.drawData.cam.c.dir_from_space(moveVec);
|
||||
}
|
||||
selectionTransformCoords = CoordSpaceHelperTransform(translateData.startPos);
|
||||
}
|
||||
else if(transformOpHappening == TransformOperation::TRANSLATE && translateData.translateWithKeys) {
|
||||
bool anyKeyHeld = drawP.world.main.input.key(InputManager::KEY_TEXT_LEFT).held || drawP.world.main.input.key(InputManager::KEY_TEXT_RIGHT).held || drawP.world.main.input.key(InputManager::KEY_TEXT_DOWN).held || drawP.world.main.input.key(InputManager::KEY_TEXT_UP).held;
|
||||
if(!anyKeyHeld) {
|
||||
commit_transform_selection();
|
||||
return;
|
||||
bool anyKeyHeld = drawP.world.main.input.key(InputManager::KEY_TEXT_LEFT).held || drawP.world.main.input.key(InputManager::KEY_TEXT_RIGHT).held || drawP.world.main.input.key(InputManager::KEY_TEXT_DOWN).held || drawP.world.main.input.key(InputManager::KEY_TEXT_UP).held;
|
||||
if(!anyKeyHeld) {
|
||||
commit_transform_selection();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue