Setting text box input no longer involves repeatedly setting it each frame

This commit is contained in:
Yousef Khadadeh 2026-03-01 12:09:27 +03:00
parent 8c11141ac5
commit e1e93b8a31
14 changed files with 271 additions and 212 deletions

View file

@ -46,55 +46,55 @@ DrawingProgram::DrawingProgram(World& initWorld):
}
void DrawingProgram::register_callbacks() {
keyCallbacks[InputManager::KEY_DRAW_TOOL_BRUSH] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_BRUSH].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_BRUSH] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_BRUSH].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::BRUSH);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_ERASER] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_ERASER].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_ERASER] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_ERASER].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::ERASER);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_RECTSELECT] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_RECTSELECT].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_RECTSELECT] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_RECTSELECT].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::RECTSELECT);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_RECTANGLE] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_RECTANGLE].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_RECTANGLE] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_RECTANGLE].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::RECTANGLE);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_ELLIPSE] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_ELLIPSE].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_ELLIPSE] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_ELLIPSE].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::ELLIPSE);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_TEXTBOX] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_TEXTBOX].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_TEXTBOX] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_TEXTBOX].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::TEXTBOX);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_EYEDROPPER] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_EYEDROPPER].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_EYEDROPPER] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_EYEDROPPER].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::EYEDROPPER);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_SCREENSHOT] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_SCREENSHOT].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_SCREENSHOT] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_SCREENSHOT].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::SCREENSHOT);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_ZOOM] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_ZOOM].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_ZOOM] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_ZOOM].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::ZOOM);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_LASSOSELECT] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_LASSOSELECT].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_LASSOSELECT] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_LASSOSELECT].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::LASSOSELECT);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_PAN] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_PAN].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_PAN] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_PAN].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::PAN);
});
keyCallbacks[InputManager::KEY_DRAW_TOOL_LINE] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_LINE].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_DRAW_TOOL_LINE] = world.main.input.keyCallbacks[InputManager::KEY_DRAW_TOOL_LINE].register_callback([&](auto& key) {
if(key.down && !key.repeat)
switch_to_tool(DrawingProgramToolType::LINE);
});
keyCallbacks[InputManager::KEY_HOLD_TO_PAN] = world.main.input.keyCallbacks[InputManager::KEY_HOLD_TO_PAN].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_HOLD_TO_PAN] = world.main.input.keyCallbacks[InputManager::KEY_HOLD_TO_PAN].register_callback([&](auto& key) {
if(key.down && !key.repeat && tempMoveToolSwitch == TemporaryMoveToolSwitch::NONE) {
toolTypeAfterTempMove = drawTool->get_type();
switch_to_tool(DrawingProgramToolType::PAN);
@ -105,7 +105,7 @@ void DrawingProgram::register_callbacks() {
tempMoveToolSwitch = TemporaryMoveToolSwitch::NONE;
}
});
keyCallbacks[InputManager::KEY_HOLD_TO_ZOOM] = world.main.input.keyCallbacks[InputManager::KEY_HOLD_TO_ZOOM].register_callback([&](auto& key) {
world.keyCallbacks[InputManager::KEY_HOLD_TO_ZOOM] = world.main.input.keyCallbacks[InputManager::KEY_HOLD_TO_ZOOM].register_callback([&](auto& key) {
if(key.down && !key.repeat && tempMoveToolSwitch == TemporaryMoveToolSwitch::NONE) {
toolTypeAfterTempMove = drawTool->get_type();
switch_to_tool(DrawingProgramToolType::ZOOM);
@ -120,10 +120,8 @@ void DrawingProgram::register_callbacks() {
}
void DrawingProgram::deregister_callbacks() {
for(auto& [key, callback] : keyCallbacks)
world.main.input.keyCallbacks[key].deregister_callback(callback);
keyCallbacks.clear();
tempMoveToolSwitch = TemporaryMoveToolSwitch::NONE;
selection.deselect_all();
}
void DrawingProgram::server_init_no_file() {