New grids offset to window center
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6 changed files with 32 additions and 9 deletions
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@ -8,6 +8,7 @@ sk_sp<SkRuntimeEffect> WorldGrid::squarePointEffect;
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sk_sp<SkRuntimeEffect> WorldGrid::squareLinesEffect;
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sk_sp<SkRuntimeEffect> WorldGrid::ruledEffect;
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Vector2f WorldGrid::oldWindowSize = Vector2f{0.0f, 0.0f};
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unsigned WorldGrid::GRID_UNIT_PIXEL_SIZE = 125;
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// NOTE: Skia shaders return premultiplied alpha colors
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@ -173,8 +174,8 @@ sk_sp<SkShader> WorldGrid::get_shader(GridType gType, const ShaderData& shaderDa
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Vector2f WorldGrid::get_closest_grid_point(const WorldVec& gridOffset, const WorldScalar& gridSize, const DrawData& drawData) {
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WorldVec fracCamPosOnGrid;
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fracCamPosOnGrid.x() = (drawData.cam.c.pos.x() + gridOffset.x()) % gridSize;
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fracCamPosOnGrid.y() = (drawData.cam.c.pos.y() + gridOffset.y()) % gridSize;
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fracCamPosOnGrid.x() = (drawData.cam.c.pos.x() - gridOffset.x()) % gridSize;
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fracCamPosOnGrid.y() = (drawData.cam.c.pos.y() - gridOffset.y()) % gridSize;
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WorldVec closestGridPoint;
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closestGridPoint.x() = (fracCamPosOnGrid.x() < gridSize / WorldScalar(2)) ? WorldScalar(0) : gridSize;
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@ -220,7 +221,7 @@ void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawDa
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unsigned subdivisionsTrue = get_subdivisions() + 1;
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WorldScalar sizeDetermineSubdivisionsToRemove = (drawData.cam.c.inverseScale / size) * WorldScalar(125);
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WorldScalar sizeDetermineSubdivisionsToRemove = (drawData.cam.c.inverseScale / size) * WorldScalar(GRID_UNIT_PIXEL_SIZE);
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SkPaint linePaint;
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