Decrease details in brush strokes when zooming out
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5dd7311c20
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d4b70a2386
7 changed files with 96 additions and 31 deletions
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@ -47,16 +47,17 @@ class DrawBrushStroke : public DrawComponent {
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virtual SCollision::AABB<float> get_obj_coord_bounds() const override;
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sk_sp<SkVertices> vertices;
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std::array<sk_sp<SkVertices>, 5> verticesMipMap;
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SCollision::BVHContainer<float> collisionTree;
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private:
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void add_precheck_aabb_level(size_t level, const std::vector<SCollision::BVHContainer<float>>& levelArray);
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std::vector<SCollision::AABB<float>> precheckAABBLevels;
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void create_triangles(const std::function<bool(Vector2f, Vector2f, Vector2f)>& passTriangleFunc);
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void vertices_to_draw_data(const std::vector<SkPoint>& vertexData);
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void create_triangles(const std::function<bool(Vector2f, Vector2f, Vector2f)>& passTriangleFunc, const std::vector<DrawBrushStrokePoint>& points, unsigned skipVertexCount);
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void vertices_to_draw_data(sk_sp<SkVertices>& vertexDataPtr, const std::vector<SkPoint>& vertexData);
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std::vector<size_t> get_wedge_indices(const std::vector<DrawBrushStrokePoint>& points);
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std::vector<DrawBrushStrokePoint> smooth_points(size_t beginIndex, size_t endIndex);
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std::vector<DrawBrushStrokePoint> smooth_points_avg(size_t beginIndex, size_t endIndex);
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std::vector<DrawBrushStrokePoint> smooth_points(size_t beginIndex, size_t endIndex, unsigned numOfDivisions);
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std::vector<DrawBrushStrokePoint> smooth_points_avg(size_t beginIndex, size_t endIndex, unsigned numOfDivisions);
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#endif
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};
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