Touch events are handled differently in GUI
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13 changed files with 203 additions and 180 deletions
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@ -107,14 +107,12 @@ class World {
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void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button);
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void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion);
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void input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel);
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void input_pure_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button);
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void input_pure_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion);
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void input_pen_button_callback(const InputManager::PenButtonCallbackArgs& button);
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void input_pen_touch_callback(const InputManager::PenTouchCallbackArgs& touch);
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void input_pen_motion_callback(const InputManager::PenMotionCallbackArgs& motion);
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void input_pen_axis_callback(const InputManager::PenAxisCallbackArgs& axis);
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void input_multi_finger_touch_callback(const InputManager::MultiFingerTouchArgs& touch);
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void input_multi_finger_motion_callback(const InputManager::MultiFingerMotionArgs& motion);
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void input_multi_finger_touch_callback(const InputManager::MultiFingerTouchCallbackArgs& touch);
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void input_multi_finger_motion_callback(const InputManager::MultiFingerMotionCallbackArgs& motion);
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private:
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void load_empty_canvas();
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