Touch events are handled differently in GUI

This commit is contained in:
Yousef Khadadeh 2026-03-05 21:09:30 +03:00
parent fe37c3348b
commit d38156ec26
13 changed files with 203 additions and 180 deletions

View file

@ -107,14 +107,12 @@ class World {
void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button);
void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion);
void input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel);
void input_pure_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button);
void input_pure_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion);
void input_pen_button_callback(const InputManager::PenButtonCallbackArgs& button);
void input_pen_touch_callback(const InputManager::PenTouchCallbackArgs& touch);
void input_pen_motion_callback(const InputManager::PenMotionCallbackArgs& motion);
void input_pen_axis_callback(const InputManager::PenAxisCallbackArgs& axis);
void input_multi_finger_touch_callback(const InputManager::MultiFingerTouchArgs& touch);
void input_multi_finger_motion_callback(const InputManager::MultiFingerMotionArgs& motion);
void input_multi_finger_touch_callback(const InputManager::MultiFingerTouchCallbackArgs& touch);
void input_multi_finger_motion_callback(const InputManager::MultiFingerMotionCallbackArgs& motion);
private:
void load_empty_canvas();