Touch events are handled differently in GUI

This commit is contained in:
Yousef Khadadeh 2026-03-05 21:09:30 +03:00
parent fe37c3348b
commit d38156ec26
13 changed files with 203 additions and 180 deletions

View file

@ -295,16 +295,6 @@ void World::input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArg
drawData.cam.input_mouse_wheel_callback(*this, wheel);
}
void World::input_pure_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) {
if(!clientStillConnecting)
drawProg.input_pure_mouse_button_callback(button);
}
void World::input_pure_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) {
if(!clientStillConnecting)
drawProg.input_pure_mouse_motion_callback(motion);
}
void World::input_pen_button_callback(const InputManager::PenButtonCallbackArgs& button) {
if(!clientStillConnecting)
drawProg.input_pen_button_callback(button);
@ -325,12 +315,12 @@ void World::input_pen_axis_callback(const InputManager::PenAxisCallbackArgs& axi
drawProg.input_pen_axis_callback(axis);
}
void World::input_multi_finger_touch_callback(const InputManager::MultiFingerTouchArgs& touch) {
void World::input_multi_finger_touch_callback(const InputManager::MultiFingerTouchCallbackArgs& touch) {
if(!clientStillConnecting)
drawData.cam.input_multi_finger_touch_callback(*this, touch);
}
void World::input_multi_finger_motion_callback(const InputManager::MultiFingerMotionArgs& motion) {
void World::input_multi_finger_motion_callback(const InputManager::MultiFingerMotionCallbackArgs& motion) {
if(!clientStillConnecting)
drawData.cam.input_multi_finger_motion_callback(*this, motion);
}