Touch events are handled differently in GUI
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fe37c3348b
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d38156ec26
13 changed files with 203 additions and 180 deletions
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@ -295,16 +295,6 @@ void World::input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArg
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drawData.cam.input_mouse_wheel_callback(*this, wheel);
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}
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void World::input_pure_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) {
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if(!clientStillConnecting)
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drawProg.input_pure_mouse_button_callback(button);
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}
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void World::input_pure_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) {
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if(!clientStillConnecting)
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drawProg.input_pure_mouse_motion_callback(motion);
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}
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void World::input_pen_button_callback(const InputManager::PenButtonCallbackArgs& button) {
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if(!clientStillConnecting)
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drawProg.input_pen_button_callback(button);
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@ -325,12 +315,12 @@ void World::input_pen_axis_callback(const InputManager::PenAxisCallbackArgs& axi
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drawProg.input_pen_axis_callback(axis);
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}
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void World::input_multi_finger_touch_callback(const InputManager::MultiFingerTouchArgs& touch) {
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void World::input_multi_finger_touch_callback(const InputManager::MultiFingerTouchCallbackArgs& touch) {
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if(!clientStillConnecting)
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drawData.cam.input_multi_finger_touch_callback(*this, touch);
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}
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void World::input_multi_finger_motion_callback(const InputManager::MultiFingerMotionArgs& motion) {
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void World::input_multi_finger_motion_callback(const InputManager::MultiFingerMotionCallbackArgs& motion) {
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if(!clientStillConnecting)
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drawData.cam.input_multi_finger_motion_callback(*this, motion);
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}
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