Touch events are handled differently in GUI
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fe37c3348b
commit
d38156ec26
13 changed files with 203 additions and 180 deletions
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@ -350,16 +350,6 @@ void MainProgram::input_mouse_wheel_callback(const InputManager::MouseWheelCallb
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world->input_mouse_wheel_callback(wheel);
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}
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void MainProgram::input_pure_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) {
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if(world)
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world->input_pure_mouse_button_callback(button);
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}
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void MainProgram::input_pure_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) {
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if(world)
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world->input_pure_mouse_motion_callback(motion);
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}
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void MainProgram::input_pen_button_callback(const InputManager::PenButtonCallbackArgs& button) {
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if(world)
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world->input_pen_button_callback(button);
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@ -380,16 +370,24 @@ void MainProgram::input_pen_axis_callback(const InputManager::PenAxisCallbackArg
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world->input_pen_axis_callback(axis);
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}
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void MainProgram::input_multi_finger_touch_callback(const InputManager::MultiFingerTouchArgs& touch) {
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void MainProgram::input_multi_finger_touch_callback(const InputManager::MultiFingerTouchCallbackArgs& touch) {
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if(world)
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world->input_multi_finger_touch_callback(touch);
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}
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void MainProgram::input_multi_finger_motion_callback(const InputManager::MultiFingerMotionArgs& motion) {
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void MainProgram::input_multi_finger_motion_callback(const InputManager::MultiFingerMotionCallbackArgs& motion) {
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if(world)
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world->input_multi_finger_motion_callback(motion);
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}
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void MainProgram::input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch) {
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toolbar.input_finger_touch_callback(touch);
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}
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void MainProgram::input_finger_motion_callback(const InputManager::FingerMotionCallbackArgs& motion) {
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toolbar.input_finger_motion_callback(motion);
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}
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bool MainProgram::network_being_used() {
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for(auto& w : worlds) {
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if(w->netObjMan.is_connected())
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