Touch events are handled differently in GUI

This commit is contained in:
Yousef Khadadeh 2026-03-05 21:09:30 +03:00
parent fe37c3348b
commit d38156ec26
13 changed files with 203 additions and 180 deletions

View file

@ -34,8 +34,8 @@ class DrawCamera {
void input_mouse_button_on_canvas_callback(World& w, const InputManager::MouseButtonCallbackArgs& button);
void input_mouse_motion_callback(World& w, const InputManager::MouseMotionCallbackArgs& motion);
void input_mouse_wheel_callback(World& w, const InputManager::MouseWheelCallbackArgs& wheel);
void input_multi_finger_touch_callback(World& w, const InputManager::MultiFingerTouchArgs& touch);
void input_multi_finger_motion_callback(World& w, const InputManager::MultiFingerMotionArgs& motion);
void input_multi_finger_touch_callback(World& w, const InputManager::MultiFingerTouchCallbackArgs& touch);
void input_multi_finger_motion_callback(World& w, const InputManager::MultiFingerMotionCallbackArgs& motion);
private:
struct SmoothMove {
CoordSpaceHelper start;