Touch events are handled differently in GUI
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13 changed files with 203 additions and 180 deletions
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@ -34,8 +34,8 @@ class DrawCamera {
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void input_mouse_button_on_canvas_callback(World& w, const InputManager::MouseButtonCallbackArgs& button);
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void input_mouse_motion_callback(World& w, const InputManager::MouseMotionCallbackArgs& motion);
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void input_mouse_wheel_callback(World& w, const InputManager::MouseWheelCallbackArgs& wheel);
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void input_multi_finger_touch_callback(World& w, const InputManager::MultiFingerTouchArgs& touch);
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void input_multi_finger_motion_callback(World& w, const InputManager::MultiFingerMotionArgs& motion);
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void input_multi_finger_touch_callback(World& w, const InputManager::MultiFingerTouchCallbackArgs& touch);
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void input_multi_finger_motion_callback(World& w, const InputManager::MultiFingerMotionCallbackArgs& motion);
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private:
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struct SmoothMove {
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CoordSpaceHelper start;
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