Touch events are handled differently in GUI

This commit is contained in:
Yousef Khadadeh 2026-03-05 21:09:30 +03:00
parent fe37c3348b
commit d38156ec26
13 changed files with 203 additions and 180 deletions

View file

@ -201,7 +201,7 @@ void DrawCamera::input_mouse_wheel_callback(World& w, const InputManager::MouseW
}
}
void DrawCamera::input_multi_finger_touch_callback(World& w, const InputManager::MultiFingerTouchArgs& touch) {
void DrawCamera::input_multi_finger_touch_callback(World& w, const InputManager::MultiFingerTouchCallbackArgs& touch) {
if(!smoothMove.occurring && !isAccurateZooming && !isTouchTransforming && touch.down) {
touchInitialPositions = touch.pos;
touchInitialC = c;
@ -211,7 +211,7 @@ void DrawCamera::input_multi_finger_touch_callback(World& w, const InputManager:
isTouchTransforming = false;
}
void DrawCamera::input_multi_finger_motion_callback(World& w, const InputManager::MultiFingerMotionArgs& motion) {
void DrawCamera::input_multi_finger_motion_callback(World& w, const InputManager::MultiFingerMotionCallbackArgs& motion) {
if(!smoothMove.occurring && !isAccurateZooming && isTouchTransforming) {
c = touchInitialC;