Using a proper polygon triangulation library instead of delaunator for lasso tool

This commit is contained in:
Yousef Khadadeh 2025-08-02 14:42:53 +03:00
parent a4ba969e11
commit d07eaf4207
5 changed files with 879 additions and 580 deletions

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ISC License
Copyright (c) 2015, Mapbox
Permission to use, copy, modify, and/or distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright notice
and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.

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#pragma once
#include <algorithm>
#include <cmath>
#include <exception>
#include <iostream>
#include <limits>
#include <memory>
#include <utility>
#include <vector>
namespace delaunator {
// Kahan and Babuska summation, Neumaier variant; accumulates less FP error
inline double sum(const std::vector<double>& x) {
double sum = x[0];
double err = 0.0;
for (size_t i = 1; i < x.size(); i++) {
const double k = x[i];
const double m = sum + k;
err += std::fabs(sum) >= std::fabs(k) ? sum - m + k : k - m + sum;
sum = m;
}
return sum + err;
}
inline double dist(
const double ax,
const double ay,
const double bx,
const double by) {
const double dx = ax - bx;
const double dy = ay - by;
return dx * dx + dy * dy;
}
inline double circumradius(
const double ax,
const double ay,
const double bx,
const double by,
const double cx,
const double cy) {
const double dx = bx - ax;
const double dy = by - ay;
const double ex = cx - ax;
const double ey = cy - ay;
const double bl = dx * dx + dy * dy;
const double cl = ex * ex + ey * ey;
const double d = dx * ey - dy * ex;
const double x = (ey * bl - dy * cl) * 0.5 / d;
const double y = (dx * cl - ex * bl) * 0.5 / d;
if ((bl > 0.0 || bl < 0.0) && (cl > 0.0 || cl < 0.0) && (d > 0.0 || d < 0.0)) {
return x * x + y * y;
} else {
return std::numeric_limits<double>::max();
}
}
inline bool orient(
const double px,
const double py,
const double qx,
const double qy,
const double rx,
const double ry) {
return (qy - py) * (rx - qx) - (qx - px) * (ry - qy) < 0.0;
}
inline std::pair<double, double> circumcenter(
const double ax,
const double ay,
const double bx,
const double by,
const double cx,
const double cy) {
const double dx = bx - ax;
const double dy = by - ay;
const double ex = cx - ax;
const double ey = cy - ay;
const double bl = dx * dx + dy * dy;
const double cl = ex * ex + ey * ey;
const double d = dx * ey - dy * ex;
const double x = ax + (ey * bl - dy * cl) * 0.5 / d;
const double y = ay + (dx * cl - ex * bl) * 0.5 / d;
return std::make_pair(x, y);
}
inline double compare(
std::vector<double> const& coords,
std::size_t i,
std::size_t j,
double cx,
double cy) {
const double d1 = dist(coords[2 * i], coords[2 * i + 1], cx, cy);
const double d2 = dist(coords[2 * j], coords[2 * j + 1], cx, cy);
const double diff1 = d1 - d2;
const double diff2 = coords[2 * i] - coords[2 * j];
const double diff3 = coords[2 * i + 1] - coords[2 * j + 1];
if (diff1 > 0.0 || diff1 < 0.0) {
return diff1;
} else if (diff2 > 0.0 || diff2 < 0.0) {
return diff2;
} else {
return diff3;
}
}
struct sort_to_center {
std::vector<double> const& coords;
double cx;
double cy;
bool operator()(std::size_t i, std::size_t j) {
return compare(coords, i, j, cx, cy) < 0;
}
};
inline bool in_circle(
double ax,
double ay,
double bx,
double by,
double cx,
double cy,
double px,
double py) {
const double dx = ax - px;
const double dy = ay - py;
const double ex = bx - px;
const double ey = by - py;
const double fx = cx - px;
const double fy = cy - py;
const double ap = dx * dx + dy * dy;
const double bp = ex * ex + ey * ey;
const double cp = fx * fx + fy * fy;
return (dx * (ey * cp - bp * fy) -
dy * (ex * cp - bp * fx) +
ap * (ex * fy - ey * fx)) < 0.0;
}
constexpr double EPSILON = std::numeric_limits<double>::epsilon();
constexpr std::size_t INVALID_INDEX = std::numeric_limits<std::size_t>::max();
inline bool check_pts_equal(double x1, double y1, double x2, double y2) {
return std::fabs(x1 - x2) <= EPSILON &&
std::fabs(y1 - y2) <= EPSILON;
}
// monotonically increases with real angle, but doesn't need expensive trigonometry
inline double pseudo_angle(double dx, double dy) {
const double p = dx / (std::abs(dx) + std::abs(dy));
return (dy > 0.0 ? 3.0 - p : 1.0 + p) / 4.0; // [0..1)
}
struct DelaunatorPoint {
std::size_t i;
double x;
double y;
std::size_t t;
std::size_t prev;
std::size_t next;
bool removed;
};
class Delaunator {
public:
std::vector<double> const& coords;
std::vector<std::size_t> triangles;
std::vector<std::size_t> halfedges;
std::vector<std::size_t> hull_prev;
std::vector<std::size_t> hull_next;
std::vector<std::size_t> hull_tri;
std::size_t hull_start;
Delaunator(std::vector<double> const& in_coords);
double get_hull_area();
private:
std::vector<std::size_t> m_hash;
double m_center_x;
double m_center_y;
std::size_t m_hash_size;
std::size_t legalize(std::size_t a);
std::size_t hash_key(double x, double y);
std::size_t add_triangle(
std::size_t i0,
std::size_t i1,
std::size_t i2,
std::size_t a,
std::size_t b,
std::size_t c);
void link(std::size_t a, std::size_t b);
};
Delaunator::Delaunator(std::vector<double> const& in_coords)
: coords(in_coords),
triangles(),
halfedges(),
hull_prev(),
hull_next(),
hull_tri(),
hull_start(),
m_hash(),
m_center_x(),
m_center_y(),
m_hash_size() {
std::size_t n = coords.size() >> 1;
double max_x = std::numeric_limits<double>::min();
double max_y = std::numeric_limits<double>::min();
double min_x = std::numeric_limits<double>::max();
double min_y = std::numeric_limits<double>::max();
std::vector<std::size_t> ids;
ids.reserve(n);
for (std::size_t i = 0; i < n; i++) {
const double x = coords[2 * i];
const double y = coords[2 * i + 1];
if (x < min_x) min_x = x;
if (y < min_y) min_y = y;
if (x > max_x) max_x = x;
if (y > max_y) max_y = y;
ids.push_back(i);
}
const double cx = (min_x + max_x) / 2;
const double cy = (min_y + max_y) / 2;
double min_dist = std::numeric_limits<double>::max();
std::size_t i0 = INVALID_INDEX;
std::size_t i1 = INVALID_INDEX;
std::size_t i2 = INVALID_INDEX;
// pick a seed point close to the centroid
for (std::size_t i = 0; i < n; i++) {
const double d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]);
if (d < min_dist) {
i0 = i;
min_dist = d;
}
}
const double i0x = coords[2 * i0];
const double i0y = coords[2 * i0 + 1];
min_dist = std::numeric_limits<double>::max();
// find the point closest to the seed
for (std::size_t i = 0; i < n; i++) {
if (i == i0) continue;
const double d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]);
if (d < min_dist && d > 0.0) {
i1 = i;
min_dist = d;
}
}
double i1x = coords[2 * i1];
double i1y = coords[2 * i1 + 1];
double min_radius = std::numeric_limits<double>::max();
// find the third point which forms the smallest circumcircle with the first two
for (std::size_t i = 0; i < n; i++) {
if (i == i0 || i == i1) continue;
const double r = circumradius(
i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]);
if (r < min_radius) {
i2 = i;
min_radius = r;
}
}
if (!(min_radius < std::numeric_limits<double>::max())) {
throw std::runtime_error("not triangulation");
}
double i2x = coords[2 * i2];
double i2y = coords[2 * i2 + 1];
if (orient(i0x, i0y, i1x, i1y, i2x, i2y)) {
std::swap(i1, i2);
std::swap(i1x, i2x);
std::swap(i1y, i2y);
}
std::tie(m_center_x, m_center_y) = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);
// sort the points by distance from the seed triangle circumcenter
std::sort(ids.begin(), ids.end(), sort_to_center{ coords, m_center_x, m_center_y });
// initialize a hash table for storing edges of the advancing convex hull
m_hash_size = static_cast<std::size_t>(std::llround(std::ceil(std::sqrt(n))));
m_hash.resize(m_hash_size);
std::fill(m_hash.begin(), m_hash.end(), INVALID_INDEX);
// initialize arrays for tracking the edges of the advancing convex hull
hull_prev.resize(n);
hull_next.resize(n);
hull_tri.resize(n);
hull_start = i0;
size_t hull_size = 3;
hull_next[i0] = hull_prev[i2] = i1;
hull_next[i1] = hull_prev[i0] = i2;
hull_next[i2] = hull_prev[i1] = i0;
hull_tri[i0] = 0;
hull_tri[i1] = 1;
hull_tri[i2] = 2;
m_hash[hash_key(i0x, i0y)] = i0;
m_hash[hash_key(i1x, i1y)] = i1;
m_hash[hash_key(i2x, i2y)] = i2;
std::size_t max_triangles = n < 3 ? 1 : 2 * n - 5;
triangles.reserve(max_triangles * 3);
halfedges.reserve(max_triangles * 3);
add_triangle(i0, i1, i2, INVALID_INDEX, INVALID_INDEX, INVALID_INDEX);
double xp = std::numeric_limits<double>::quiet_NaN();
double yp = std::numeric_limits<double>::quiet_NaN();
for (std::size_t k = 0; k < n; k++) {
const std::size_t i = ids[k];
const double x = coords[2 * i];
const double y = coords[2 * i + 1];
// skip near-duplicate points
if (k > 0 && check_pts_equal(x, y, xp, yp)) continue;
xp = x;
yp = y;
// skip seed triangle points
if (
check_pts_equal(x, y, i0x, i0y) ||
check_pts_equal(x, y, i1x, i1y) ||
check_pts_equal(x, y, i2x, i2y)) continue;
// find a visible edge on the convex hull using edge hash
std::size_t start = 0;
size_t key = hash_key(x, y);
for (size_t j = 0; j < m_hash_size; j++) {
start = m_hash[(key + j) % m_hash_size];
if (start != INVALID_INDEX && start != hull_next[start]) break;
}
start = hull_prev[start];
size_t e = start;
size_t q;
while (q = hull_next[e], !orient(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1])) { //TODO: does it works in a same way as in JS
e = q;
if (e == start) {
e = INVALID_INDEX;
break;
}
}
if (e == INVALID_INDEX) continue; // likely a near-duplicate point; skip it
// add the first triangle from the point
std::size_t t = add_triangle(
e,
i,
hull_next[e],
INVALID_INDEX,
INVALID_INDEX,
hull_tri[e]);
hull_tri[i] = legalize(t + 2);
hull_tri[e] = t;
hull_size++;
// walk forward through the hull, adding more triangles and flipping recursively
std::size_t next = hull_next[e];
while (
q = hull_next[next],
orient(x, y, coords[2 * next], coords[2 * next + 1], coords[2 * q], coords[2 * q + 1])) {
t = add_triangle(next, i, q, hull_tri[i], INVALID_INDEX, hull_tri[next]);
hull_tri[i] = legalize(t + 2);
hull_next[next] = next; // mark as removed
hull_size--;
next = q;
}
// walk backward from the other side, adding more triangles and flipping
if (e == start) {
while (
q = hull_prev[e],
orient(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1])) {
t = add_triangle(q, i, e, INVALID_INDEX, hull_tri[e], hull_tri[q]);
legalize(t + 2);
hull_tri[q] = t;
hull_next[e] = e; // mark as removed
hull_size--;
e = q;
}
}
// update the hull indices
hull_prev[i] = e;
hull_start = e;
hull_prev[next] = i;
hull_next[e] = i;
hull_next[i] = next;
m_hash[hash_key(x, y)] = i;
m_hash[hash_key(coords[2 * e], coords[2 * e + 1])] = e;
}
}
double Delaunator::get_hull_area() {
std::vector<double> hull_area;
size_t e = hull_start;
do {
hull_area.push_back((coords[2 * e] - coords[2 * hull_prev[e]]) * (coords[2 * e + 1] + coords[2 * hull_prev[e] + 1]));
e = hull_next[e];
} while (e != hull_start);
return sum(hull_area);
}
std::size_t Delaunator::legalize(std::size_t a) {
const std::size_t b = halfedges[a];
/* if the pair of triangles doesn't satisfy the Delaunay condition
* (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
* then do the same check/flip recursively for the new pair of triangles
*
* pl pl
* /||\ / \
* al/ || \bl al/ \a
* / || \ / \
* / a||b \ flip /___ar___\
* p0\ || /p1 => p0\---bl---/p1
* \ || / \ /
* ar\ || /br b\ /br
* \||/ \ /
* pr pr
*/
const std::size_t a0 = a - a % 3;
const std::size_t b0 = b - b % 3;
const std::size_t al = a0 + (a + 1) % 3;
const std::size_t ar = a0 + (a + 2) % 3;
const std::size_t bl = b0 + (b + 2) % 3;
const std::size_t p0 = triangles[ar];
const std::size_t pr = triangles[a];
const std::size_t pl = triangles[al];
const std::size_t p1 = triangles[bl];
if (b == INVALID_INDEX) {
return ar;
}
const bool illegal = in_circle(
coords[2 * p0],
coords[2 * p0 + 1],
coords[2 * pr],
coords[2 * pr + 1],
coords[2 * pl],
coords[2 * pl + 1],
coords[2 * p1],
coords[2 * p1 + 1]);
if (illegal) {
triangles[a] = p1;
triangles[b] = p0;
auto hbl = halfedges[bl];
// edge swapped on the other side of the hull (rare); fix the halfedge reference
if (hbl == INVALID_INDEX) {
std::size_t e = hull_start;
do {
if (hull_tri[e] == bl) {
hull_tri[e] = a;
break;
}
e = hull_next[e];
} while (e != hull_start);
}
link(a, hbl);
link(b, halfedges[ar]);
link(ar, bl);
std::size_t br = b0 + (b + 1) % 3;
legalize(a);
return legalize(br);
}
return ar;
}
std::size_t Delaunator::hash_key(double x, double y) {
const double dx = x - m_center_x;
const double dy = y - m_center_y;
return static_cast<std::size_t>(std::llround(
std::floor(pseudo_angle(dx, dy) * static_cast<double>(m_hash_size)))) %
m_hash_size;
}
std::size_t Delaunator::add_triangle(
std::size_t i0,
std::size_t i1,
std::size_t i2,
std::size_t a,
std::size_t b,
std::size_t c) {
std::size_t t = triangles.size();
triangles.push_back(i0);
triangles.push_back(i1);
triangles.push_back(i2);
link(t, a);
link(t + 1, b);
link(t + 2, c);
return t;
}
void Delaunator::link(std::size_t a, std::size_t b) {
std::size_t s = halfedges.size();
if (a == s) {
halfedges.push_back(b);
} else if (a < s) {
halfedges[a] = b;
} else {
throw std::runtime_error("Cannot link edge");
}
if (b != INVALID_INDEX) {
std::size_t s2 = halfedges.size();
if (b == s2) {
halfedges.push_back(a);
} else if (b < s2) {
halfedges[b] = a;
} else {
throw std::runtime_error("Cannot link edge");
}
}
}
} //namespace delaunator

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include/earcut.hpp Normal file
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#pragma once
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <limits>
#include <memory>
#include <utility>
#include <vector>
namespace mapbox {
namespace util {
template <std::size_t I, typename T> struct nth {
inline static typename std::tuple_element<I, T>::type
get(const T& t) { return std::get<I>(t); };
};
}
namespace detail {
template <typename N = uint32_t>
class Earcut {
public:
std::vector<N> indices;
std::size_t vertices = 0;
template <typename Polygon>
void operator()(const Polygon& points);
private:
struct Node {
Node(N index, double x_, double y_) : i(index), x(x_), y(y_) {}
Node(const Node&) = delete;
Node& operator=(const Node&) = delete;
Node(Node&&) = delete;
Node& operator=(Node&&) = delete;
const N i;
const double x;
const double y;
// previous and next vertice nodes in a polygon ring
Node* prev = nullptr;
Node* next = nullptr;
// z-order curve value
int32_t z = 0;
// previous and next nodes in z-order
Node* prevZ = nullptr;
Node* nextZ = nullptr;
// indicates whether this is a steiner point
bool steiner = false;
};
template <typename Ring> Node* linkedList(const Ring& points, const bool clockwise);
Node* filterPoints(Node* start, Node* end = nullptr);
void earcutLinked(Node* ear, int pass = 0);
bool isEar(Node* ear);
bool isEarHashed(Node* ear);
Node* cureLocalIntersections(Node* start);
void splitEarcut(Node* start);
template <typename Polygon> Node* eliminateHoles(const Polygon& points, Node* outerNode);
Node* eliminateHole(Node* hole, Node* outerNode);
Node* findHoleBridge(Node* hole, Node* outerNode);
bool sectorContainsSector(const Node* m, const Node* p);
void indexCurve(Node* start);
Node* sortLinked(Node* list);
int32_t zOrder(const double x_, const double y_);
Node* getLeftmost(Node* start);
bool pointInTriangle(double ax, double ay, double bx, double by, double cx, double cy, double px, double py) const;
bool isValidDiagonal(Node* a, Node* b);
double area(const Node* p, const Node* q, const Node* r) const;
bool equals(const Node* p1, const Node* p2);
bool intersects(const Node* p1, const Node* q1, const Node* p2, const Node* q2);
bool onSegment(const Node* p, const Node* q, const Node* r);
int sign(double val);
bool intersectsPolygon(const Node* a, const Node* b);
bool locallyInside(const Node* a, const Node* b);
bool middleInside(const Node* a, const Node* b);
Node* splitPolygon(Node* a, Node* b);
template <typename Point> Node* insertNode(std::size_t i, const Point& p, Node* last);
void removeNode(Node* p);
bool hashing;
double minX, maxX;
double minY, maxY;
double inv_size = 0;
template <typename T, typename Alloc = std::allocator<T>>
class ObjectPool {
public:
ObjectPool() { }
ObjectPool(std::size_t blockSize_) {
reset(blockSize_);
}
~ObjectPool() {
clear();
}
template <typename... Args>
T* construct(Args&&... args) {
if (currentIndex >= blockSize) {
currentBlock = alloc_traits::allocate(alloc, blockSize);
allocations.emplace_back(currentBlock);
currentIndex = 0;
}
T* object = &currentBlock[currentIndex++];
alloc_traits::construct(alloc, object, std::forward<Args>(args)...);
return object;
}
void reset(std::size_t newBlockSize) {
for (auto allocation : allocations) {
alloc_traits::deallocate(alloc, allocation, blockSize);
}
allocations.clear();
blockSize = std::max<std::size_t>(1, newBlockSize);
currentBlock = nullptr;
currentIndex = blockSize;
}
void clear() { reset(blockSize); }
private:
T* currentBlock = nullptr;
std::size_t currentIndex = 1;
std::size_t blockSize = 1;
std::vector<T*> allocations;
Alloc alloc;
typedef typename std::allocator_traits<Alloc> alloc_traits;
};
ObjectPool<Node> nodes;
};
template <typename N> template <typename Polygon>
void Earcut<N>::operator()(const Polygon& points) {
// reset
indices.clear();
vertices = 0;
if (points.empty()) return;
double x;
double y;
int threshold = 80;
std::size_t len = 0;
for (size_t i = 0; threshold >= 0 && i < points.size(); i++) {
threshold -= static_cast<int>(points[i].size());
len += points[i].size();
}
//estimate size of nodes and indices
nodes.reset(len * 3 / 2);
indices.reserve(len + points[0].size());
Node* outerNode = linkedList(points[0], true);
if (!outerNode || outerNode->prev == outerNode->next) return;
if (points.size() > 1) outerNode = eliminateHoles(points, outerNode);
// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
hashing = threshold < 0;
if (hashing) {
Node* p = outerNode->next;
minX = maxX = outerNode->x;
minY = maxY = outerNode->y;
do {
x = p->x;
y = p->y;
minX = std::min<double>(minX, x);
minY = std::min<double>(minY, y);
maxX = std::max<double>(maxX, x);
maxY = std::max<double>(maxY, y);
p = p->next;
} while (p != outerNode);
// minX, minY and inv_size are later used to transform coords into integers for z-order calculation
inv_size = std::max<double>(maxX - minX, maxY - minY);
inv_size = inv_size != .0 ? (32767. / inv_size) : .0;
}
earcutLinked(outerNode);
nodes.clear();
}
// create a circular doubly linked list from polygon points in the specified winding order
template <typename N> template <typename Ring>
typename Earcut<N>::Node*
Earcut<N>::linkedList(const Ring& points, const bool clockwise) {
using Point = typename Ring::value_type;
double sum = 0;
const std::size_t len = points.size();
std::size_t i, j;
Node* last = nullptr;
// calculate original winding order of a polygon ring
for (i = 0, j = len > 0 ? len - 1 : 0; i < len; j = i++) {
const auto& p1 = points[i];
const auto& p2 = points[j];
const double p20 = util::nth<0, Point>::get(p2);
const double p10 = util::nth<0, Point>::get(p1);
const double p11 = util::nth<1, Point>::get(p1);
const double p21 = util::nth<1, Point>::get(p2);
sum += (p20 - p10) * (p11 + p21);
}
// link points into circular doubly-linked list in the specified winding order
if (clockwise == (sum > 0)) {
for (i = 0; i < len; i++) last = insertNode(vertices + i, points[i], last);
} else {
for (i = len; i-- > 0;) last = insertNode(vertices + i, points[i], last);
}
if (last && equals(last, last->next)) {
removeNode(last);
last = last->next;
}
vertices += len;
return last;
}
// eliminate colinear or duplicate points
template <typename N>
typename Earcut<N>::Node*
Earcut<N>::filterPoints(Node* start, Node* end) {
if (!end) end = start;
Node* p = start;
bool again;
do {
again = false;
if (!p->steiner && (equals(p, p->next) || area(p->prev, p, p->next) == 0)) {
removeNode(p);
p = end = p->prev;
if (p == p->next) break;
again = true;
} else {
p = p->next;
}
} while (again || p != end);
return end;
}
// main ear slicing loop which triangulates a polygon (given as a linked list)
template <typename N>
void Earcut<N>::earcutLinked(Node* ear, int pass) {
if (!ear) return;
// interlink polygon nodes in z-order
if (!pass && hashing) indexCurve(ear);
Node* stop = ear;
Node* prev;
Node* next;
// iterate through ears, slicing them one by one
while (ear->prev != ear->next) {
prev = ear->prev;
next = ear->next;
if (hashing ? isEarHashed(ear) : isEar(ear)) {
// cut off the triangle
indices.emplace_back(prev->i);
indices.emplace_back(ear->i);
indices.emplace_back(next->i);
removeNode(ear);
// skipping the next vertice leads to less sliver triangles
ear = next->next;
stop = next->next;
continue;
}
ear = next;
// if we looped through the whole remaining polygon and can't find any more ears
if (ear == stop) {
// try filtering points and slicing again
if (!pass) earcutLinked(filterPoints(ear), 1);
// if this didn't work, try curing all small self-intersections locally
else if (pass == 1) {
ear = cureLocalIntersections(filterPoints(ear));
earcutLinked(ear, 2);
// as a last resort, try splitting the remaining polygon into two
} else if (pass == 2) splitEarcut(ear);
break;
}
}
}
// check whether a polygon node forms a valid ear with adjacent nodes
template <typename N>
bool Earcut<N>::isEar(Node* ear) {
const Node* a = ear->prev;
const Node* b = ear;
const Node* c = ear->next;
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
// now make sure we don't have other points inside the potential ear
Node* p = ear->next->next;
while (p != ear->prev) {
if (pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
area(p->prev, p, p->next) >= 0) return false;
p = p->next;
}
return true;
}
template <typename N>
bool Earcut<N>::isEarHashed(Node* ear) {
const Node* a = ear->prev;
const Node* b = ear;
const Node* c = ear->next;
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
// triangle bbox; min & max are calculated like this for speed
const double minTX = std::min<double>(a->x, std::min<double>(b->x, c->x));
const double minTY = std::min<double>(a->y, std::min<double>(b->y, c->y));
const double maxTX = std::max<double>(a->x, std::max<double>(b->x, c->x));
const double maxTY = std::max<double>(a->y, std::max<double>(b->y, c->y));
// z-order range for the current triangle bbox;
const int32_t minZ = zOrder(minTX, minTY);
const int32_t maxZ = zOrder(maxTX, maxTY);
// first look for points inside the triangle in increasing z-order
Node* p = ear->nextZ;
while (p && p->z <= maxZ) {
if (p != ear->prev && p != ear->next &&
pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
area(p->prev, p, p->next) >= 0) return false;
p = p->nextZ;
}
// then look for points in decreasing z-order
p = ear->prevZ;
while (p && p->z >= minZ) {
if (p != ear->prev && p != ear->next &&
pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
area(p->prev, p, p->next) >= 0) return false;
p = p->prevZ;
}
return true;
}
// go through all polygon nodes and cure small local self-intersections
template <typename N>
typename Earcut<N>::Node*
Earcut<N>::cureLocalIntersections(Node* start) {
Node* p = start;
do {
Node* a = p->prev;
Node* b = p->next->next;
// a self-intersection where edge (v[i-1],v[i]) intersects (v[i+1],v[i+2])
if (!equals(a, b) && intersects(a, p, p->next, b) && locallyInside(a, b) && locallyInside(b, a)) {
indices.emplace_back(a->i);
indices.emplace_back(p->i);
indices.emplace_back(b->i);
// remove two nodes involved
removeNode(p);
removeNode(p->next);
p = start = b;
}
p = p->next;
} while (p != start);
return filterPoints(p);
}
// try splitting polygon into two and triangulate them independently
template <typename N>
void Earcut<N>::splitEarcut(Node* start) {
// look for a valid diagonal that divides the polygon into two
Node* a = start;
do {
Node* b = a->next->next;
while (b != a->prev) {
if (a->i != b->i && isValidDiagonal(a, b)) {
// split the polygon in two by the diagonal
Node* c = splitPolygon(a, b);
// filter colinear points around the cuts
a = filterPoints(a, a->next);
c = filterPoints(c, c->next);
// run earcut on each half
earcutLinked(a);
earcutLinked(c);
return;
}
b = b->next;
}
a = a->next;
} while (a != start);
}
// link every hole into the outer loop, producing a single-ring polygon without holes
template <typename N> template <typename Polygon>
typename Earcut<N>::Node*
Earcut<N>::eliminateHoles(const Polygon& points, Node* outerNode) {
const size_t len = points.size();
std::vector<Node*> queue;
for (size_t i = 1; i < len; i++) {
Node* list = linkedList(points[i], false);
if (list) {
if (list == list->next) list->steiner = true;
queue.push_back(getLeftmost(list));
}
}
std::sort(queue.begin(), queue.end(), [](const Node* a, const Node* b) {
return a->x < b->x;
});
// process holes from left to right
for (size_t i = 0; i < queue.size(); i++) {
outerNode = eliminateHole(queue[i], outerNode);
}
return outerNode;
}
// find a bridge between vertices that connects hole with an outer ring and and link it
template <typename N>
typename Earcut<N>::Node*
Earcut<N>::eliminateHole(Node* hole, Node* outerNode) {
Node* bridge = findHoleBridge(hole, outerNode);
if (!bridge) {
return outerNode;
}
Node* bridgeReverse = splitPolygon(bridge, hole);
// filter collinear points around the cuts
filterPoints(bridgeReverse, bridgeReverse->next);
// Check if input node was removed by the filtering
return filterPoints(bridge, bridge->next);
}
// David Eberly's algorithm for finding a bridge between hole and outer polygon
template <typename N>
typename Earcut<N>::Node*
Earcut<N>::findHoleBridge(Node* hole, Node* outerNode) {
Node* p = outerNode;
double hx = hole->x;
double hy = hole->y;
double qx = -std::numeric_limits<double>::infinity();
Node* m = nullptr;
// find a segment intersected by a ray from the hole's leftmost Vertex to the left;
// segment's endpoint with lesser x will be potential connection Vertex
do {
if (hy <= p->y && hy >= p->next->y && p->next->y != p->y) {
double x = p->x + (hy - p->y) * (p->next->x - p->x) / (p->next->y - p->y);
if (x <= hx && x > qx) {
qx = x;
m = p->x < p->next->x ? p : p->next;
if (x == hx) return m; // hole touches outer segment; pick leftmost endpoint
}
}
p = p->next;
} while (p != outerNode);
if (!m) return 0;
// look for points inside the triangle of hole Vertex, segment intersection and endpoint;
// if there are no points found, we have a valid connection;
// otherwise choose the Vertex of the minimum angle with the ray as connection Vertex
const Node* stop = m;
double tanMin = std::numeric_limits<double>::infinity();
double tanCur = 0;
p = m;
double mx = m->x;
double my = m->y;
do {
if (hx >= p->x && p->x >= mx && hx != p->x &&
pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p->x, p->y)) {
tanCur = std::abs(hy - p->y) / (hx - p->x); // tangential
if (locallyInside(p, hole) &&
(tanCur < tanMin || (tanCur == tanMin && (p->x > m->x || sectorContainsSector(m, p))))) {
m = p;
tanMin = tanCur;
}
}
p = p->next;
} while (p != stop);
return m;
}
// whether sector in vertex m contains sector in vertex p in the same coordinates
template <typename N>
bool Earcut<N>::sectorContainsSector(const Node* m, const Node* p) {
return area(m->prev, m, p->prev) < 0 && area(p->next, m, m->next) < 0;
}
// interlink polygon nodes in z-order
template <typename N>
void Earcut<N>::indexCurve(Node* start) {
assert(start);
Node* p = start;
do {
p->z = p->z ? p->z : zOrder(p->x, p->y);
p->prevZ = p->prev;
p->nextZ = p->next;
p = p->next;
} while (p != start);
p->prevZ->nextZ = nullptr;
p->prevZ = nullptr;
sortLinked(p);
}
// Simon Tatham's linked list merge sort algorithm
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
template <typename N>
typename Earcut<N>::Node*
Earcut<N>::sortLinked(Node* list) {
assert(list);
Node* p;
Node* q;
Node* e;
Node* tail;
int i, numMerges, pSize, qSize;
int inSize = 1;
for (;;) {
p = list;
list = nullptr;
tail = nullptr;
numMerges = 0;
while (p) {
numMerges++;
q = p;
pSize = 0;
for (i = 0; i < inSize; i++) {
pSize++;
q = q->nextZ;
if (!q) break;
}
qSize = inSize;
while (pSize > 0 || (qSize > 0 && q)) {
if (pSize == 0) {
e = q;
q = q->nextZ;
qSize--;
} else if (qSize == 0 || !q) {
e = p;
p = p->nextZ;
pSize--;
} else if (p->z <= q->z) {
e = p;
p = p->nextZ;
pSize--;
} else {
e = q;
q = q->nextZ;
qSize--;
}
if (tail) tail->nextZ = e;
else list = e;
e->prevZ = tail;
tail = e;
}
p = q;
}
tail->nextZ = nullptr;
if (numMerges <= 1) return list;
inSize *= 2;
}
}
// z-order of a Vertex given coords and size of the data bounding box
template <typename N>
int32_t Earcut<N>::zOrder(const double x_, const double y_) {
// coords are transformed into non-negative 15-bit integer range
int32_t x = static_cast<int32_t>((x_ - minX) * inv_size);
int32_t y = static_cast<int32_t>((y_ - minY) * inv_size);
x = (x | (x << 8)) & 0x00FF00FF;
x = (x | (x << 4)) & 0x0F0F0F0F;
x = (x | (x << 2)) & 0x33333333;
x = (x | (x << 1)) & 0x55555555;
y = (y | (y << 8)) & 0x00FF00FF;
y = (y | (y << 4)) & 0x0F0F0F0F;
y = (y | (y << 2)) & 0x33333333;
y = (y | (y << 1)) & 0x55555555;
return x | (y << 1);
}
// find the leftmost node of a polygon ring
template <typename N>
typename Earcut<N>::Node*
Earcut<N>::getLeftmost(Node* start) {
Node* p = start;
Node* leftmost = start;
do {
if (p->x < leftmost->x || (p->x == leftmost->x && p->y < leftmost->y))
leftmost = p;
p = p->next;
} while (p != start);
return leftmost;
}
// check if a point lies within a convex triangle
template <typename N>
bool Earcut<N>::pointInTriangle(double ax, double ay, double bx, double by, double cx, double cy, double px, double py) const {
return (cx - px) * (ay - py) >= (ax - px) * (cy - py) &&
(ax - px) * (by - py) >= (bx - px) * (ay - py) &&
(bx - px) * (cy - py) >= (cx - px) * (by - py);
}
// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
template <typename N>
bool Earcut<N>::isValidDiagonal(Node* a, Node* b) {
return a->next->i != b->i && a->prev->i != b->i && !intersectsPolygon(a, b) && // dones't intersect other edges
((locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
(area(a->prev, a, b->prev) != 0.0 || area(a, b->prev, b) != 0.0)) || // does not create opposite-facing sectors
(equals(a, b) && area(a->prev, a, a->next) > 0 && area(b->prev, b, b->next) > 0)); // special zero-length case
}
// signed area of a triangle
template <typename N>
double Earcut<N>::area(const Node* p, const Node* q, const Node* r) const {
return (q->y - p->y) * (r->x - q->x) - (q->x - p->x) * (r->y - q->y);
}
// check if two points are equal
template <typename N>
bool Earcut<N>::equals(const Node* p1, const Node* p2) {
return p1->x == p2->x && p1->y == p2->y;
}
// check if two segments intersect
template <typename N>
bool Earcut<N>::intersects(const Node* p1, const Node* q1, const Node* p2, const Node* q2) {
int o1 = sign(area(p1, q1, p2));
int o2 = sign(area(p1, q1, q2));
int o3 = sign(area(p2, q2, p1));
int o4 = sign(area(p2, q2, q1));
if (o1 != o2 && o3 != o4) return true; // general case
if (o1 == 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
if (o2 == 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
if (o3 == 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
if (o4 == 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
return false;
}
// for collinear points p, q, r, check if point q lies on segment pr
template <typename N>
bool Earcut<N>::onSegment(const Node* p, const Node* q, const Node* r) {
return q->x <= std::max<double>(p->x, r->x) &&
q->x >= std::min<double>(p->x, r->x) &&
q->y <= std::max<double>(p->y, r->y) &&
q->y >= std::min<double>(p->y, r->y);
}
template <typename N>
int Earcut<N>::sign(double val) {
return (0.0 < val) - (val < 0.0);
}
// check if a polygon diagonal intersects any polygon segments
template <typename N>
bool Earcut<N>::intersectsPolygon(const Node* a, const Node* b) {
const Node* p = a;
do {
if (p->i != a->i && p->next->i != a->i && p->i != b->i && p->next->i != b->i &&
intersects(p, p->next, a, b)) return true;
p = p->next;
} while (p != a);
return false;
}
// check if a polygon diagonal is locally inside the polygon
template <typename N>
bool Earcut<N>::locallyInside(const Node* a, const Node* b) {
return area(a->prev, a, a->next) < 0 ?
area(a, b, a->next) >= 0 && area(a, a->prev, b) >= 0 :
area(a, b, a->prev) < 0 || area(a, a->next, b) < 0;
}
// check if the middle Vertex of a polygon diagonal is inside the polygon
template <typename N>
bool Earcut<N>::middleInside(const Node* a, const Node* b) {
const Node* p = a;
bool inside = false;
double px = (a->x + b->x) / 2;
double py = (a->y + b->y) / 2;
do {
if (((p->y > py) != (p->next->y > py)) && p->next->y != p->y &&
(px < (p->next->x - p->x) * (py - p->y) / (p->next->y - p->y) + p->x))
inside = !inside;
p = p->next;
} while (p != a);
return inside;
}
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits
// polygon into two; if one belongs to the outer ring and another to a hole, it merges it into a
// single ring
template <typename N>
typename Earcut<N>::Node*
Earcut<N>::splitPolygon(Node* a, Node* b) {
Node* a2 = nodes.construct(a->i, a->x, a->y);
Node* b2 = nodes.construct(b->i, b->x, b->y);
Node* an = a->next;
Node* bp = b->prev;
a->next = b;
b->prev = a;
a2->next = an;
an->prev = a2;
b2->next = a2;
a2->prev = b2;
bp->next = b2;
b2->prev = bp;
return b2;
}
// create a node and util::optionally link it with previous one (in a circular doubly linked list)
template <typename N> template <typename Point>
typename Earcut<N>::Node*
Earcut<N>::insertNode(std::size_t i, const Point& pt, Node* last) {
Node* p = nodes.construct(static_cast<N>(i), util::nth<0, Point>::get(pt), util::nth<1, Point>::get(pt));
if (!last) {
p->prev = p;
p->next = p;
} else {
assert(last);
p->next = last->next;
p->prev = last;
last->next->prev = p;
last->next = p;
}
return p;
}
template <typename N>
void Earcut<N>::removeNode(Node* p) {
p->next->prev = p->prev;
p->prev->next = p->next;
if (p->prevZ) p->prevZ->nextZ = p->nextZ;
if (p->nextZ) p->nextZ->prevZ = p->prevZ;
}
}
template <typename N = uint32_t, typename Polygon>
std::vector<N> earcut(const Polygon& poly) {
mapbox::detail::Earcut<N> earcut;
earcut(poly);
return std::move(earcut.indices);
}
}

View file

@ -6,7 +6,27 @@
#include "Helpers/SCollision.hpp"
#include "../CoordSpaceHelper.hpp"
#include <ranges>
#include <delaunator.hpp>
#include "../DrawCollision.hpp"
#include <earcut.hpp>
namespace mapbox {
namespace util {
template <>
struct nth<0, Vector2f> {
inline static auto get(const Vector2f &t) {
return t.x();
};
};
template <>
struct nth<1, Vector2f> {
inline static auto get(const Vector2f &t) {
return t.y();
};
};
} // namespace util
} // namespace mapbox
LassoSelectTool::LassoSelectTool(DrawingProgram& initDrawP):
drawP(initDrawP)
@ -19,6 +39,7 @@ void LassoSelectTool::gui_toolbox() {
void LassoSelectTool::reset_tool() {
drawP.selection.deselect_all();
controls.lassoPoints.clear();
controls = LassoSelectControls();
}
@ -42,27 +63,36 @@ void LassoSelectTool::tool_update() {
case 1: {
using namespace SCollision;
Vector2f newLassoPoint = controls.coords.get_mouse_pos(drawP.world);
if(vec_distance(controls.lassoPoints.back(), newLassoPoint)) {
float lassoPointDist = vec_distance(controls.lassoPoints.back(), newLassoPoint);
if(lassoPointDist > 4.0f)
controls.lassoPoints.emplace_back(newLassoPoint);
}
if(!drawP.controls.leftClickHeld) {
std::vector<double> dCoords;
for(Vector2f& lassoPoint : controls.lassoPoints) {
dCoords.emplace_back(lassoPoint.x());
dCoords.emplace_back(lassoPoint.y());
if(controls.lassoPoints.size() > 3) {
SCollision::ColliderCollection<float> cC;
std::vector<std::vector<Vector2f>> polygon;
polygon.emplace_back(controls.lassoPoints);
auto& poly = polygon[0];
std::vector<unsigned> indices = mapbox::earcut(polygon);
for(size_t i = 0; i < indices.size(); i += 3) {
cC.triangle.emplace_back(
poly[indices[i]],
poly[indices[i + 1]],
poly[indices[i + 2]]
);
}
cC.recalculate_bounds();
drawP.selection.add_from_cam_coord_collider_to_selection(cC);
controls.selectionMode = 0;
}
delaunator::Delaunator d(dCoords);
ColliderCollection<float> cC;
for(size_t i = 0; i < d.triangles.size(); i += 3) {
SCollision::Triangle tri{
Vector2f{dCoords[2 * d.triangles[i]], dCoords[2 * d.triangles[i] + 1]},
Vector2f{dCoords[2 * d.triangles[i + 1]], dCoords[2 * d.triangles[i + 1] + 1]},
Vector2f{dCoords[2 * d.triangles[i + 2]], dCoords[2 * d.triangles[i + 2] + 1]}
};
cC.triangle.emplace_back(tri);
}
drawP.selection.add_from_cam_coord_collider_to_selection(cC);
controls.selectionMode = 0;
else
reset_tool();
}
break;
}

View file

@ -47,6 +47,7 @@ void RectSelectTool::tool_update() {
ColliderCollection<float> cC;
cC.triangle.emplace_back(controls.newT[0], controls.newT[1], controls.newT[2]);
cC.triangle.emplace_back(controls.newT[2], controls.newT[3], controls.newT[0]);
cC.recalculate_bounds();
drawP.selection.add_from_cam_coord_collider_to_selection(cC);