Added a zoom cap before canvas scaling happens to prevent crashes

This commit is contained in:
Yousef Khadadeh 2025-10-04 09:25:44 +03:00
parent 8b1c423791
commit cf0a87daac

View file

@ -125,9 +125,13 @@ void DrawCamera::update_main(World& w) {
if(isAccurateZooming && startZoomVal != WorldScalar(0)) {
WorldScalar zoomFactor(std::pow(1.0 + w.main.toolbar.dragZoomSpeed, w.main.toolbar.flipZoomToolDirection ? w.main.input.mouse.move.y() : -w.main.input.mouse.move.y()));
c.scale(zoomFactor);
WorldVec mVec = startZoomCameraPos - startZoomMousePos;
WorldScalar mX = static_cast<WorldScalar>(WorldMultiplier(c.inverseScale) / WorldMultiplier(startZoomVal));
c.pos = startZoomMousePos + mVec * mX;
if(c.inverseScale < WorldScalar(0.0001))
c.inverseScale = WorldScalar(0.0001);
else {
WorldVec mVec = startZoomCameraPos - startZoomMousePos;
WorldScalar mX = static_cast<WorldScalar>(WorldMultiplier(c.inverseScale) / WorldMultiplier(startZoomVal));
c.pos = startZoomMousePos + mVec * mX;
}
}
else if(w.drawProg.controls.middleClickHeld || (w.drawProg.controls.leftClickHeld && w.drawProg.drawTool->get_type() == DrawingProgramToolType::PAN))
c.pos -= c.dir_from_space(w.main.input.mouse.move);
@ -139,8 +143,12 @@ void DrawCamera::update_main(World& w) {
zoomFactor = WorldScalar(1) / zoomFactor;
c.scale(zoomFactor);
WorldVec mVec = c.pos - w.get_mouse_world_pos();
c.pos = w.get_mouse_world_pos() + mVec / zoomFactor;
if(c.inverseScale < WorldScalar(0.0001))
c.inverseScale = WorldScalar(0.0001);
else {
WorldVec mVec = c.pos - w.get_mouse_world_pos();
c.pos = w.get_mouse_world_pos() + mVec / zoomFactor;
}
}
if(w.main.input.key(InputManager::KEY_CAMERA_ROTATE_COUNTERCLOCKWISE).held && !w.main.input.text.get_accepting_input()) {
c.rotate_about(c.from_space(w.main.window.size.cast<float>() * 0.5f), -w.main.deltaTime);