Started work on layers undo/redo, and implemented undo action for moving bookmark list items
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12 changed files with 199 additions and 30 deletions
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@ -6,8 +6,9 @@
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class DrawingProgramLayerListItem;
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class DrawingProgramLayerManager;
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struct DrawingProgramLayerInitData {
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std::vector<std::shared_ptr<CanvasComponentContainer::CopyData>> components;
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struct DrawingProgramComponentUndoData {
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WorldUndoManager::UndoObjectID undoID;
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std::unique_ptr<CanvasComponentContainer::CopyData> copyData;
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};
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class DrawingProgramLayer {
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@ -17,7 +18,6 @@ class DrawingProgramLayer {
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void get_flattened_component_list(std::vector<CanvasComponentContainer::ObjInfo*>& objList) const;
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void set_to_erase();
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void scale_up(const WorldScalar& scaleUpAmount);
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DrawingProgramLayerInitData get_init_data() const;
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CanvasComponentContainer::NetListOwnerPtr components;
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