BVH draw cache working
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1e51bf660f
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12 changed files with 223 additions and 39 deletions
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@ -100,9 +100,10 @@ class DrawComponent {
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virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0;
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void temp_update(DrawingProgram& drawP);
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void final_update(DrawingProgram& drawP);
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void final_update_dont_invalidate_cache(DrawingProgram& drawP);
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void transform_temp_update(DrawingProgram& drawP);
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virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
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virtual void finalize_update(DrawingProgram& drawP);
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virtual void finalize_update(DrawingProgram& drawP, bool invalidateCache = true);
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virtual void update(DrawingProgram& drawP) = 0;
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virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst, bool colliderAllocated) = 0;
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bool collides_with_world_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, bool colliderAllocated);
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