BVH draw cache working

This commit is contained in:
Yousef Khadadeh 2025-07-20 15:24:44 +03:00
parent 1e51bf660f
commit caea747f1e
12 changed files with 223 additions and 39 deletions

View file

@ -100,9 +100,10 @@ class DrawComponent {
virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0;
void temp_update(DrawingProgram& drawP);
void final_update(DrawingProgram& drawP);
void final_update_dont_invalidate_cache(DrawingProgram& drawP);
void transform_temp_update(DrawingProgram& drawP);
virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
virtual void finalize_update(DrawingProgram& drawP);
virtual void finalize_update(DrawingProgram& drawP, bool invalidateCache = true);
virtual void update(DrawingProgram& drawP) = 0;
virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst, bool colliderAllocated) = 0;
bool collides_with_world_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, bool colliderAllocated);