Added phone tool settings

This commit is contained in:
Yousef Khadadeh 2026-04-30 12:09:03 +03:00
parent f1d7cbf896
commit c90c09b169
42 changed files with 479 additions and 57 deletions

View file

@ -22,7 +22,7 @@ void CheckBox::layout(const Clay_ElementId& id, const std::function<bool()>& isT
}
void CheckBox::update() {
if(smooth_two_way_animation_time_check_for_change(hoverAnimation, gui.io.deltaTime, mouseHovering, CHECKBOX_ANIMATION_TIME))
if(smooth_two_way_animation_time_check_for_change(hoverAnimation, gui.io.deltaTime, is_hovering_animation(), CHECKBOX_ANIMATION_TIME))
gui.invalidate_draw_element(this);
if(oldIsTicked != isTicked()) {
gui.invalidate_draw_element(this);
@ -30,9 +30,26 @@ void CheckBox::update() {
}
}
bool CheckBox::is_hovering_animation() {
return mouseHovering && (!gui.last_interaction_is_touch() || isHeld);
}
void CheckBox::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) {
if(mouseHovering && button.button == InputManager::MouseButton::LEFT && button.down)
if(mouseHovering && button.button == InputManager::MouseButton::LEFT && button.down) {
gui.set_post_callback_func([&](){if(onClick) onClick();});
isHeld = true;
}
else
isHeld = false;
}
void CheckBox::input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch) {
if(mouseHovering && touch.down) {
gui.set_post_callback_func([&](){if(onClick) onClick();});
isHeld = true;
}
else
isHeld = false;
}
void CheckBox::clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) {
@ -53,7 +70,7 @@ void CheckBox::clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderComma
}
else {
SkRect checkBox = SkRect::MakeLTRB(-0.45f, -0.45f, 0.45f, 0.45f);
p.setColor4f(convert_vec4<SkColor4f>(mouseHovering ? io.theme->fillColor1 : io.theme->fillColor2));
p.setColor4f(convert_vec4<SkColor4f>(is_hovering_animation() ? io.theme->fillColor1 : io.theme->fillColor2));
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(0.15f);
canvas->drawRoundRect(checkBox, 0.25f, 0.25f, p);