Use local IDs instead of global unique IDs in clay
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17 changed files with 366 additions and 326 deletions
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@ -3,7 +3,7 @@
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namespace GUIStuff {
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void RadioButton::update(UpdateInputData& io, bool newIsTicked, const std::function<void()>& elemUpdate) {
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(20), .height = CLAY_SIZING_FIXED(20)}
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},
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