Use local IDs instead of global unique IDs in clay
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cf3c8fe956
commit
c405a2acc0
17 changed files with 366 additions and 326 deletions
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@ -6,7 +6,7 @@
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namespace GUIStuff {
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void CheckBox::update(UpdateInputData& io, bool newIsTicked, const std::function<void()>& elemUpdate) {
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(15), .height = CLAY_SIZING_FIXED(15)}
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},
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@ -22,7 +22,7 @@ template <typename T> class ColorPicker : public Element {
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force_update_colorpicker(data);
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0) }
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},
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@ -46,7 +46,7 @@ bool GUIStuff::FontPicker::update(UpdateInputData& io, std::string* fontName, GU
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const float ENTRY_HEIGHT = 25.0f;
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(250), .height = CLAY_SIZING_FIT(0)},
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.childGap = 4
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@ -78,7 +78,7 @@ bool GUIStuff::FontPicker::update(UpdateInputData& io, std::string* fontName, GU
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clickedOut = false;
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}
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if(dropdownOpen) {
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(250), .height = CLAY_SIZING_FIT(0, 300)},
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.layoutDirection = CLAY_TOP_TO_BOTTOM
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@ -129,7 +129,7 @@ bool GUIStuff::FontPicker::update(UpdateInputData& io, std::string* fontName, GU
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auto p = pBuilder.Build();
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(250), .height = CLAY_SIZING_FIXED(25)},
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.childGap = 1,
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@ -144,7 +144,7 @@ bool GUIStuff::FontPicker::update(UpdateInputData& io, std::string* fontName, GU
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entryColor = io.theme->backColor2;
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else
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entryColor = io.theme->backColor1;
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_FIXED(25)},
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.padding = {.left = 2, .right = 2},
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@ -165,7 +165,7 @@ bool GUIStuff::FontPicker::update(UpdateInputData& io, std::string* fontName, GU
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scrollAmount = -static_cast<float>(val) * ENTRY_HEIGHT;
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});
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#ifdef __EMSCRIPTEN__
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.padding = CLAY_PADDING_ALL(io.theme->padding1)
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}}) {
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@ -15,7 +15,7 @@ void MovableTabList::update(UpdateInputData& io, const std::vector<std::pair<std
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oldTabNames = tabNames;
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}
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_FIXED(GUIStuff::GUIManager::BIG_BUTTON_SIZE)},
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.padding = CLAY_PADDING_ALL(0),
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.childGap = 4,
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@ -28,12 +28,12 @@ void MovableTabList::update(UpdateInputData& io, const std::vector<std::pair<std
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if(elemUpdate)
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elemUpdate();
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for(size_t i = 0; i < buttons.size(); i++) {
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_FIT(200), .height = CLAY_SIZING_GROW(0)},
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}
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}) {
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buttons[i].update(io, SelectableButton::DrawType::FILLED, [&](SelectionHelper& s, bool iS) {
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)},
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.padding = CLAY_PADDING_ALL(0),
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.childGap = 4,
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@ -42,7 +42,7 @@ void MovableTabList::update(UpdateInputData& io, const std::vector<std::pair<std
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}
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}) {
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if(!tabNames[i].first.empty()) {
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(GUIStuff::GUIManager::SMALL_BUTTON_SIZE), .height = CLAY_SIZING_FIXED(GUIStuff::GUIManager::SMALL_BUTTON_SIZE)},
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.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER },
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.layoutDirection = CLAY_LEFT_TO_RIGHT
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@ -54,8 +54,8 @@ void MovableTabList::update(UpdateInputData& io, const std::vector<std::pair<std
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CLAY_TEXT(io.strArena->std_str_to_clay_str(tabNames[i].second), CLAY_TEXT_CONFIG({.textColor = convert_vec4<Clay_Color>(io.theme->frontColor1), .fontSize = io.fontSize }));
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if(s.clicked)
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selectedTab = i;
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CLAY({.layout = {.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}}}) {}
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}}}) {}
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(GUIStuff::GUIManager::SMALL_BUTTON_SIZE), .height = CLAY_SIZING_FIXED(GUIStuff::GUIManager::SMALL_BUTTON_SIZE)},
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.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER },
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.layoutDirection = CLAY_LEFT_TO_RIGHT
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@ -11,7 +11,7 @@ template <typename T> class NumberSlider : public Element {
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min = minNew;
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max = maxNew;
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(100), .height = CLAY_SIZING_FIXED(10)}
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},
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@ -11,7 +11,7 @@ constexpr double ROTATE_BAR_SNAP_DISTANCE = 0.2;
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constexpr double ROTATE_BAR_SNAP_DISTRIBUTION = std::numbers::pi * 0.25;
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void PaintCircleMenu::update(UpdateInputData& io, const Data& data, const std::function<void()>& elemUpdate) {
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}
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},
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.custom = { .customData = this }
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@ -3,7 +3,7 @@
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namespace GUIStuff {
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void RadioButton::update(UpdateInputData& io, bool newIsTicked, const std::function<void()>& elemUpdate) {
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(20), .height = CLAY_SIZING_FIXED(20)}
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},
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@ -13,7 +13,7 @@ void RotateWheel::update(UpdateInputData& io, double* newRotationAnglePtr, const
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if(!newRotationAnglePtr)
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return;
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}
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},
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.custom = { .customData = this }
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@ -15,7 +15,7 @@ void SVGIcon::update(UpdateInputData& io, const std::string& newSvgPath, bool ne
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highlighted = newIsHighlighted;
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0) }
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},
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@ -29,7 +29,7 @@ void SelectableButton::update(UpdateInputData& io, DrawType drawType, const std:
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else
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backgroundColor = io.theme->fillColor2;
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)},
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.childGap = 0,
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.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER }
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@ -41,7 +41,7 @@ void SelectableButton::update(UpdateInputData& io, DrawType drawType, const std:
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.width = CLAY_BORDER_OUTSIDE(2)
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}
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}) {
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CLAY({.layout = {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)},
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.padding = (drawType == DrawType::TRANSPARENT_BORDER) ? CLAY_PADDING_ALL(0) : CLAY_PADDING_ALL(4),
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.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER },
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@ -23,7 +23,7 @@ template <typename T> class TextBox : public Element {
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textbox->set_width(std::numeric_limits<float>::max());
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//textbox->set_text_direction_between(0, 0, textbox->get_suggested_direction(0));
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(static_cast<float>(io.fontSize * 2)), .height = CLAY_SIZING_FIXED(static_cast<float>(io.fontSize * 1.25f))}
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},
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@ -7,7 +7,7 @@ namespace GUIStuff {
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void TextParagraph::update(UpdateInputData& io, std::unique_ptr<skia::textlayout::Paragraph> paragraph, float width, const std::function<void()>& elemUpdate) {
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data = std::move(paragraph);
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data->layout(width);
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CLAY({
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CLAY_AUTO_ID({
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.layout = {
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.sizing = {.width = CLAY_SIZING_FIXED(width), .height = CLAY_SIZING_FIXED(data->getHeight())}
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},
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