Try a different cache refresh on lag strategy
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7 changed files with 30 additions and 16 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "DrawData.hpp"
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#include "GridManager.hpp"
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#include <chrono>
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#include <include/core/SkCanvas.h>
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#include "InputManager.hpp"
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#include "FontData.hpp"
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@ -31,6 +32,7 @@ class MainProgram {
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Vector3f userColor;
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struct Window {
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std::chrono::steady_clock::duration lastFrameTime = std::chrono::milliseconds(16);
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Vector2i size = {-1, -1};
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Vector2i pos = {-1, -1};
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Vector2i writtenSize = {-1, -1};
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