Try a different cache refresh on lag strategy
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73fde8beb7
commit
c302353bd9
7 changed files with 30 additions and 16 deletions
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@ -233,6 +233,25 @@ void DrawingProgram::tool_options_gui() {
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}
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void DrawingProgram::update() {
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if(world.main.window.lastFrameTime > std::chrono::milliseconds(33)) { // Around 30FPS
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if(!badFrametimeTimePoint)
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badFrametimeTimePoint = std::chrono::steady_clock::now();
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else if(unorderedObjectsExistTimePoint && std::chrono::steady_clock::now() - badFrametimeTimePoint.value() >= std::chrono::seconds(5) && std::chrono::steady_clock::now() - unorderedObjectsExistTimePoint.value() >= std::chrono::seconds(5)) {
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force_rebuild_cache();
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unorderedObjectsExistTimePoint = std::nullopt;
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badFrametimeTimePoint = std::nullopt;
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}
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}
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else
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badFrametimeTimePoint = std::nullopt;
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if(compCache.get_unsorted_component_list().empty()) {
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unorderedObjectsExistTimePoint = std::nullopt;
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}
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else if(!unorderedObjectsExistTimePoint) {
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unorderedObjectsExistTimePoint = std::chrono::steady_clock::now();
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}
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if(drawTool->get_type() == DrawingProgramToolType::BRUSH && world.main.input.pen.isEraser && !temporaryEraser) {
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switch_to_tool(DrawingProgramToolType::ERASER);
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temporaryEraser = true;
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@ -569,8 +588,6 @@ void DrawingProgram::write_to_file(cereal::PortableBinaryOutputArchive& a) {
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}
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void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
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std::chrono::microseconds timeToDrawUnsortedComponents(0);
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if(drawData.dontUseDrawProgCache) {
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parallel_loop_all_components([&](auto& c) {
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c->obj->calculate_draw_transform(drawData);
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@ -584,9 +601,7 @@ void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
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canvas->saveLayer(nullptr, nullptr);
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canvas->clear(SkColor4f{0.0f, 0.0f, 0.0f, 0.0f});
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compCache.refresh_all_draw_cache(drawData);
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compCache.draw_components_to_canvas(canvas, drawData, {
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.timeToDrawUnsortedComponents = &timeToDrawUnsortedComponents
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});
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compCache.draw_components_to_canvas(canvas, drawData, {});
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canvas->saveLayer(nullptr, nullptr);
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selection.draw_components(canvas, drawData);
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canvas->restore();
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@ -595,11 +610,6 @@ void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
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}
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drawTool->draw(canvas, drawData);
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// 10ms is an arbitrary value. If drawing only the unsorted components takes more than that amount of time,
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// they're definitely causing lag and must be sorted so that they can be cached
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if(timeToDrawUnsortedComponents >= std::chrono::microseconds(10000))
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force_rebuild_cache();
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}
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Vector4f* DrawingProgram::get_foreground_color_ptr() {
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@ -56,6 +56,9 @@ class DrawingProgram {
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void clear_draw_cache();
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private:
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std::optional<std::chrono::steady_clock::time_point> badFrametimeTimePoint;
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std::optional<std::chrono::steady_clock::time_point> unorderedObjectsExistTimePoint;
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void client_erase_set(std::unordered_set<CollabListType::ObjectInfoPtr> erasedComponents); // The set might be modified while this is being called, so dont pass by reference
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void check_delayed_update_timers();
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@ -454,9 +454,6 @@ void DrawingProgramCache::draw_components_to_canvas(SkCanvas* canvas, const Draw
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if(optData.lastDrawnComponentPlacement)
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*optData.lastDrawnComponentPlacement = lastComponentDrawn;
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if(optData.timeToDrawUnsortedComponents)
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*optData.timeToDrawUnsortedComponents = unsortedCompDrawTime;
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}
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void DrawingProgramCache::draw_cache_image_to_canvas(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode) {
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@ -35,7 +35,7 @@ class DrawingProgramCache {
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~DrawingProgramCache();
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static constexpr size_t MINIMUM_COMPONENTS_TO_START_REBUILD = 1000;
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static constexpr size_t MAXIMUM_COMPONENTS_IN_SINGLE_NODE = 100;
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static constexpr size_t MAXIMUM_COMPONENTS_IN_SINGLE_NODE = 50;
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bool check_if_rebuild_should_occur();
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void test_rebuild(const std::vector<CollabListType::ObjectInfoPtr>& comps, bool force = false);
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@ -60,7 +60,6 @@ class DrawingProgramCache {
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struct DrawComponentsToCanvasOptionalData {
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uint64_t* lastDrawnComponentPlacement = nullptr;
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std::optional<SCollision::AABB<WorldScalar>> drawBounds;
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std::chrono::microseconds* timeToDrawUnsortedComponents = nullptr;
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};
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void draw_components_to_canvas(SkCanvas* canvas, const DrawData& drawData, DrawComponentsToCanvasOptionalData optData);
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