Change how tools get switched

This commit is contained in:
Yousef Khadadeh 2025-08-02 20:39:21 +03:00
parent 90374da228
commit c2301ae9f5
27 changed files with 68 additions and 96 deletions

View file

@ -50,6 +50,8 @@ class DrawingProgram {
std::unordered_map<std::shared_ptr<DrawComponent>, std::shared_ptr<DrawComponent>> delayedUpdateComponents;
Vector4f* get_foreground_color_ptr();
void switch_to_tool(DrawingProgramToolType newToolType);
private:
void client_erase_set(std::unordered_set<CollabListType::ObjectInfoPtr> erasedComponents); // The set might be modified while this is being called, so dont pass by reference
@ -65,8 +67,6 @@ class DrawingProgram {
void add_file_to_canvas_by_path_execute(const std::string& filePath, Vector2f dropPos);
void reset_tools();
void drag_drop_update();
void draw_drag_circle(SkCanvas* canvas, const Vector2f& pos, const SkColor4f& c, const DrawData& drawData, float radiusMultiplier = 1.0f);
@ -88,8 +88,6 @@ class DrawingProgram {
Vector4f foregroundColor{0.9f, 0.9f, 0.9f, 1.0f};
Vector4f backgroundColor{0.0f, 0.0f, 0.0f, 1.0f};
DrawingProgramToolType selectedTool = DrawingProgramToolType::BRUSH;
DrawingProgramToolType previousSelected = DrawingProgramToolType::BRUSH;
WorldVec previousMouseWorldPos = {0, 0};
WorldVec currentMouseWorldPos = {0, 0};
bool leftClick = false;