Added font size modifier to edit GUI

This commit is contained in:
Yousef Khadadeh 2025-11-05 14:55:22 +03:00
parent 4857b40af3
commit bc8bd93e3b
8 changed files with 80 additions and 56 deletions

View file

@ -5,8 +5,9 @@ namespace GUIStuff {
template <typename T> class NumberSlider : public Element {
public:
void update(UpdateInputData& io, T* dataPtr, T minNew, T maxNew, const std::function<void()>& elemUpdate) {
data = dataPtr;
bool update(UpdateInputData& io, T* data, T minNew, T maxNew, const std::function<void()>& elemUpdate) {
bool isUpdating = false;
min = minNew;
max = maxNew;
@ -19,17 +20,22 @@ template <typename T> class NumberSlider : public Element {
selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld);
if(selection.held && data) {
float fracPosOnSlider = (io.mouse.pos.x() - bb.min.x()) / bb.width();
*data = std::clamp<T>(std::lerp<double>(min, max, fracPosOnSlider), min, max);
*data = static_cast<T>(std::clamp<double>(std::lerp<double>(min, max, fracPosOnSlider), min, max)); // Clamp as double then cast so that unsigned types dont wrap on clamp
isUpdating = true;
}
if(elemUpdate)
elemUpdate();
}
if(data)
cachedData = *data;
else
cachedData = 0.0;
return isUpdating;
}
virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command) override {
if(!data)
return;
bb = get_bb(command);
canvas->save();
@ -47,7 +53,7 @@ template <typename T> class NumberSlider : public Element {
const float yChange = bb.height() * 0.5f - holderRadius * 0.5f;
float holderPos = lerp_time<float>(*data, max, min) * bb.width();
float holderPos = lerp_time<float>(cachedData, max, min) * bb.width();
SkRect barFull = SkRect::MakeXYWH(0.0f, yChange, holderPos, holderRadius);
SkRect barEmpty = SkRect::MakeXYWH(holderPos, yChange, bb.width() - holderPos, holderRadius);
@ -80,9 +86,9 @@ template <typename T> class NumberSlider : public Element {
SCollision::AABB<float> bb;
SelectionHelper selection;
T* data = nullptr;
T min = 0.0;
T max = 1.0;
T cachedData = 0.0;
float hoverAnimation = 0.0;
float holdAnimation = 0.0;