Can now save/load resources
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13 changed files with 59 additions and 0 deletions
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@ -2,6 +2,7 @@
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#include <Helpers/NetworkingObjects/NetObjManager.hpp>
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#include <Helpers/NetworkingObjects/NetObjOrderedList.hpp>
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#include <Helpers/NetworkingObjects/DelayUpdateSerializedClassManager.hpp>
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#include <unordered_set>
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#include "DrawingProgramLayerFolder.hpp"
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#include "DrawingProgramLayer.hpp"
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#include "SerializedBlendMode.hpp"
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@ -29,6 +30,7 @@ class DrawingProgramLayerListItem {
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void get_flattened_component_list(std::vector<CanvasComponentContainer::ObjInfo*>& objList) const;
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void get_flattened_layer_list(std::vector<DrawingProgramLayerListItem*>& objList);
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void scale_up(const WorldScalar& scaleUpAmount);
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void get_used_resources(std::unordered_set<NetworkingObjects::NetObjID>& resourceSet) const;
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void set_alpha(DrawingProgramLayerManager& layerMan, float newAlpha) const;
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float get_alpha() const;
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