Separating safe window area from window area
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parent
97d299a346
commit
b1f6f04d37
18 changed files with 121 additions and 102 deletions
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@ -74,11 +74,8 @@ void GUIManager::clip_rect_transform(SkCanvas* canvas, std::vector<SCollision::A
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SCollision::AABB<float> c = clipRect.value();
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c.min *= io.guiScaleMultiplier;
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c.max *= io.guiScaleMultiplier;
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c.min += io.windowPos;
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c.max += io.windowPos;
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canvas->clipIRect(c.get_sk_irect());
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}
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canvas->translate(io.windowPos.x(), io.windowPos.y());
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canvas->scale(io.guiScaleMultiplier, io.guiScaleMultiplier);
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}
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@ -286,7 +283,6 @@ void GUIManager::draw(SkCanvas* c, bool skiaAA) {
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void GUIManager::draw_force(SkCanvas* canvas, bool skiaAA) {
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canvas->save();
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canvas->translate(io.windowPos.x(), io.windowPos.y());
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canvas->scale(io.guiScaleMultiplier, io.guiScaleMultiplier);
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for(size_t i = 0; i < static_cast<size_t>(renderCommands.length); i++) {
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@ -521,13 +517,15 @@ GUIFloatAnimation* GUIManager::float_animation(const char* animationID, const GU
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return toRet;
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}
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void GUIManager::update_window(const Vector2f& windowPos, const Vector2f& windowSize, float guiScaleMultiplier) {
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if(io.windowPos != windowPos || io.windowSize != windowSize || io.guiScaleMultiplier != guiScaleMultiplier) {
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void GUIManager::update_window(const Vector2f& windowSize, const SCollision::AABB<float>& safeWindowRect, float guiScaleMultiplier) {
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if(io.windowSize != windowSize || io.safeWindowRect != safeWindowRect || io.guiScaleMultiplier != guiScaleMultiplier) {
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io.redrawSurface = true;
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set_to_layout();
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}
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io.windowPos = windowPos;
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io.windowSize = windowSize / guiScaleMultiplier;
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io.safeWindowRect = safeWindowRect;
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io.safeWindowRect.min /= guiScaleMultiplier;
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io.safeWindowRect.max /= guiScaleMultiplier;
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io.guiScaleMultiplier = guiScaleMultiplier;
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}
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@ -692,19 +690,16 @@ void GUIManager::input_key_callback(const InputManager::KeyCallbackArgs& key) {
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}
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void GUIManager::input_mouse_button_callback(InputManager::MouseButtonCallbackArgs button) {
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button.pos -= io.windowPos;
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button.pos /= io.guiScaleMultiplier;
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mouse_callback(button.pos, [&button] (ElementContainer* e) { e->elem->input_mouse_button_callback(button); });
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}
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void GUIManager::input_mouse_motion_callback(InputManager::MouseMotionCallbackArgs motion) {
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motion.pos -= io.windowPos;
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motion.pos /= io.guiScaleMultiplier;
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mouse_callback(motion.pos, [&motion] (ElementContainer* e) { e->elem->input_mouse_motion_callback(motion); });
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}
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void GUIManager::input_mouse_wheel_callback(InputManager::MouseWheelCallbackArgs wheel) {
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wheel.mousePos -= io.windowPos;
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wheel.mousePos /= io.guiScaleMultiplier;
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mouse_callback(wheel.mousePos, [&wheel] (ElementContainer* e) { e->elem->input_mouse_wheel_callback(wheel); });
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}
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