Grids now render properly at large zoom levels
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3 changed files with 62 additions and 30 deletions
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@ -70,8 +70,8 @@ World::World(MainProgram& initMain, OpenWorldInfo& worldInfo):
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//gridMan.grids["a"].size = WorldScalar(100000000);
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//gridMan.grids["a"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
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gridMan.add_grid("b");
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gridMan.grids["b"].size = WorldScalar(500000000);
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gridMan.grids["b"].gridType = WorldGrid::GridType::SQUARE_LINES;
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gridMan.grids["b"].size = WorldScalar(1000000000000);
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gridMan.grids["b"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
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}
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void World::init_client_callbacks() {
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