Grids now render properly at large zoom levels

This commit is contained in:
Yousef Khadadeh 2025-09-13 14:31:29 +03:00
parent 8cb89c40d6
commit ad4e5af294
3 changed files with 62 additions and 30 deletions

View file

@ -70,8 +70,8 @@ World::World(MainProgram& initMain, OpenWorldInfo& worldInfo):
//gridMan.grids["a"].size = WorldScalar(100000000);
//gridMan.grids["a"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
gridMan.add_grid("b");
gridMan.grids["b"].size = WorldScalar(500000000);
gridMan.grids["b"].gridType = WorldGrid::GridType::SQUARE_LINES;
gridMan.grids["b"].size = WorldScalar(1000000000000);
gridMan.grids["b"].gridType = WorldGrid::GridType::CIRCLE_POINTS;
}
void World::init_client_callbacks() {