Increase version number to v0.3.0
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6ce16849df
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5 changed files with 20 additions and 8 deletions
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@ -55,7 +55,7 @@ enum ClientCommands : MessageCommandType {
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#define SAVEFILE_HEADER_V2 "INFPNT000002"
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#define SAVEFILE_HEADER_V1 "INFPNT000001"
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// Version header
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#define VERSION_STRING "0.2.0"
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#define VERSION_STRING "0.3.0"
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// Arbitrary value. Higher scale up values lead to less scale up events (which can cause stuttering), but leads to larger numbers overall, which can cause a tiny bit of lag and increased memory usage
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#define CANVAS_SCALE_UP_STEP WorldScalar("100000000000000000000000000000000000000000000000000")
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@ -194,9 +194,9 @@ void Toolbar::load_licenses() {
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std::sort(thirdPartyLicenses.begin(), thirdPartyLicenses.end(), [](const auto& a1, const auto& a2) {
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return std::lexicographical_compare(a1.first.begin(), a1.first.end(), a2.first.begin(), a2.first.end());
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});
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ownLicenseText =
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ownLicenseText = "InfiniPaint v" + std::string(VERSION_STRING);
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ownLicenseText +=
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R"(
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InfiniPaint v0.2.0
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Copyright © 2025 Yousef Khadadeh
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