Fixed GUI resize
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parent
3ee17cfd2b
commit
a181a4d51d
6 changed files with 20 additions and 11 deletions
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@ -1060,7 +1060,5 @@ void InputManager::update() {
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void InputManager::frame_reset(const Vector2i& windowSize) {
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cursorIcon = SystemCursorType::DEFAULT;
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toggleFullscreen = false;
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hideCursor = false;
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}
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@ -63,8 +63,6 @@ struct InputManager {
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} cursorIcon;
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bool hideCursor = false;
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bool toggleFullscreen = false;
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struct KeyData {
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bool held = false;
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std::chrono::steady_clock::time_point lastPressTime;
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@ -361,7 +361,18 @@ void MainProgram::input_key_callback(const InputManager::KeyCallbackArgs& key) {
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}
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case InputManager::KEY_FULLSCREEN: {
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if(key.down && !key.repeat)
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input.toggleFullscreen = true;
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toggle_full_screen();
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break;
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}
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case InputManager::KEY_SAVE: {
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if(key.down && !key.repeat)
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toolbar.save_func();
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break;
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}
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case InputManager::KEY_SAVE_AS: {
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if(key.down && !key.repeat)
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toolbar.save_as_func();
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break;
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}
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}
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g.input_key_callback(key);
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@ -451,6 +462,11 @@ void MainProgram::input_window_scale_callback(const InputManager::WindowScaleCal
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post_callback();
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}
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void MainProgram::toggle_full_screen() {
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window.fullscreen = !window.fullscreen;
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SDL_SetWindowFullscreen(window.sdlWindow, window.fullscreen);
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}
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void MainProgram::close_set_to_close_tabs() {
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if(!tabsToClose.empty()) {
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std::erase_if(worlds, [&](auto& w) {
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@ -102,6 +102,7 @@ class MainProgram {
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void update_scale_and_density();
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float get_scale_and_density_factor_gui();
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bool app_close_requested();
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void toggle_full_screen();
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void refresh_draw_surfaces();
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@ -320,6 +320,7 @@ bool Toolbar::app_close_requested() {
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add_world_to_close_popup_data(w);
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}
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closePopupData.closeAppWhenDone = true;
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main.g.gui.set_to_layout();
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return closePopupData.worldsToClose.empty();
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}
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@ -650,11 +650,6 @@ SDL_AppResult SDL_AppIterate(void *appstate) {
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if(mS.m->setToQuit)
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return SDL_APP_SUCCESS;
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if(mS.m->input.toggleFullscreen) {
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SDL_SetWindowFullscreen(mS.window, !mS.m->window.fullscreen);
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mS.m->window.fullscreen = !mS.m->window.fullscreen;
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}
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if(mS.m->input.hideCursor) {
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SDL_HideCursor();
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SDL_SetCursor(mS.hiddenCursor); // Using this because SDL hidden cursor sometimes doesnt work
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@ -840,7 +835,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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}
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#endif
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return SDL_APP_CONTINUE;
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return mS.m->setToQuit ? SDL_APP_SUCCESS : SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void *appstate, SDL_AppResult result) {
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