Free memory from unused GUI elements, and make colorpicker not glitch on first appearance

This commit is contained in:
Yousef Khadadeh 2025-10-14 12:51:24 +03:00
parent 1ec7c717b2
commit 9ceb4e1b8a
4 changed files with 15 additions and 3 deletions

View file

@ -36,6 +36,9 @@ Clay_Dimensions GUIManager::clay_skia_measure_text(Clay_StringSlice str, Clay_Te
}
void GUIManager::begin() {
for(auto& [id, e] : elements)
e.isUsedThisFrame = false;
io->mouse.pos = io->mouse.globalPos - windowPos;
io->strArena = &strArena;
Clay_SetLayoutDimensions(Clay_Dimensions(windowSize.x(), windowSize.y()));
@ -52,6 +55,9 @@ void GUIManager::end() {
renderCommands = Clay_EndLayout();
if(!idStack.empty())
throw std::runtime_error("[GUIManager::end] ID Stack is not empty on end (push_id and pop_id calls not equal)");
std::erase_if(elements, [](auto& p) {
return !p.second.isUsedThisFrame;
});
}
void GUIManager::draw(SkCanvas* canvas) {