Free memory from unused GUI elements, and make colorpicker not glitch on first appearance
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1ec7c717b2
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4 changed files with 15 additions and 3 deletions
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@ -13,7 +13,7 @@ void CheckBox::update(UpdateInputData& io, bool newIsTicked, const std::function
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}) {
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selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld);
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if(isTicked != newIsTicked) {
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hoverAnimation2 = CHECKBOX_ANIMATION_TIME;
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hoverAnimation2 = selection.hovered ? CHECKBOX_ANIMATION_TIME : 0.0f;
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isTicked = newIsTicked;
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}
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if(elemUpdate)
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@ -22,8 +22,9 @@ template <typename T> class ColorPicker : public Element {
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CLAY({
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.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_FIXED(bb.width()) }
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0) }
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},
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.aspectRatio = 1.0f,
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.custom = { .customData = this }
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}) {
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selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld);
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