Reimplementing save/load file
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37 changed files with 437 additions and 350 deletions
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@ -10,12 +10,14 @@ class DrawingProgramLayer {
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public:
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void draw(SkCanvas* canvas, const DrawData& drawData) const;
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void set_component_list_callbacks(DrawingProgramLayerListItem& layerListItem, DrawingProgramLayerManager& layerMan);
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void commit_update_dont_invalidate_cache(DrawingProgramLayerManager& layerMan) const;
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void get_flattened_component_list(std::vector<CanvasComponentContainer::ObjInfo*>& objList) const;
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void set_to_erase();
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void scale_up(const WorldScalar& scaleUpAmount);
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CanvasComponentContainer::NetListOwnerPtr components;
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void load_file(cereal::PortableBinaryInputArchive& a, VersionNumber version, DrawingProgramLayerManager& layerMan);
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void save_file(cereal::PortableBinaryOutputArchive& a) const;
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private:
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std::function<void(const CanvasComponentContainer::ObjInfoIterator& c)> eraseCallback;
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};
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