Reimplementing save/load file

This commit is contained in:
Yousef Khadadeh 2026-01-01 22:46:02 +03:00
parent 260288a1b0
commit 9913eb6c8e
37 changed files with 437 additions and 350 deletions

View file

@ -6,6 +6,7 @@
#include "CanvasComponent.hpp"
#include <Helpers/NetworkingObjects/DelayUpdateSerializedClassManager.hpp>
#include "../ScaleUpCanvas.hpp"
#include "Helpers/NetworkingObjects/NetObjManager.hpp"
using namespace NetworkingObjects;
@ -58,12 +59,14 @@ void CanvasComponentContainer::write_constructor_func(const NetworkingObjects::N
void CanvasComponentContainer::save_file(cereal::PortableBinaryOutputArchive& a) const {
a(coords);
get_comp().save_file(a);
compAllocator->save_file(a);
}
void CanvasComponentContainer::load_file(cereal::PortableBinaryInputArchive& a, VersionNumber version) {
void CanvasComponentContainer::load_file(cereal::PortableBinaryInputArchive& a, VersionNumber version, NetObjManager& objMan) {
a(coords);
get_comp().load_file(a, version);
compAllocator = objMan.make_obj_direct<CanvasComponentAllocator>();
compAllocator->load_file(a, version);
compAllocator->comp->compContainer = this;
}
void CanvasComponentContainer::draw(SkCanvas* canvas, const DrawData& drawData) const {